Augmenting the Impact of STEAM Education by Developing a Competence Framework for STEAM Educators for Effective Teaching and Learning
STEAM (science, technology, engineering, arts, and mathematics) education is gaining increasing attention worldwide, with many initiatives being implemented to promote its adoption and effectiveness; thus, its successful integration into educational systems has become increasingly critical. Educator...
Saved in:
Main Authors: | Natalia Spyropoulou (Author), Achilles Kameas (Author) |
---|---|
Format: | Book |
Published: |
MDPI AG,
2023-12-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
STEAME projects in basic education: validating a competence framework for educators
by: Silvia Alcaraz-Dominguez, et al.
Published: (2024) -
Redefining STEAM to STEAM ∀H (STEAM for All Humanity) in Higher Education
by: Nicolás Montés, et al.
Published: (2024) -
Design, Development and Validation of an Educational Methodology Using Immersive Augmented Reality for STEAM Education
by: Santiago Delgado-Rodríguez, et al.
Published: (2023) -
STEAM and theatrical education
by: Jefferson Rodrigues-Silva, et al.
Published: (2024) -
Interdisciplinary teaching practices in STEAM education in Brazil
Published: (2023)