Development of a Thai gaming disorder scale for children and adolescents

Purpose - This study aimed to develop the Thai gaming disorder scale (T-GDS) in children and adolescents to serve medical staff and investigate the effectiveness of the scale. Design/methodology/approach - This is a research and development study. In total, 217 participants were children and adolesc...

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Main Authors: Wimonrat Wanpen (Author), Pinyo Itsarapong (Author), Sankamon Gornnum (Author), Jintana Yunibhand (Author)
Format: Book
Published: College of Public Health Sciences, Chulalongkorn University, 2022-09-01T00:00:00Z.
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001 doaj_39f59b01706f4b0aa9ea6f1327fc6af6
042 |a dc 
100 1 0 |a Wimonrat Wanpen  |e author 
700 1 0 |a Pinyo Itsarapong  |e author 
700 1 0 |a Sankamon Gornnum  |e author 
700 1 0 |a Jintana Yunibhand  |e author 
245 0 0 |a Development of a Thai gaming disorder scale for children and adolescents 
260 |b College of Public Health Sciences, Chulalongkorn University,   |c 2022-09-01T00:00:00Z. 
500 |a 0857-4421 
500 |a 2586-940X 
500 |a 10.1108/JHR-10-2020-0462 
520 |a Purpose - This study aimed to develop the Thai gaming disorder scale (T-GDS) in children and adolescents to serve medical staff and investigate the effectiveness of the scale. Design/methodology/approach - This is a research and development study. In total, 217 participants were children and adolescents between 8-18 years, then classified into four groups according to Children's Global Assessment Scale (CGAS). The T-GDS was developed; its content validity was then investigated by three experts. Mock assessment was conducted on 15 individuals replicating the actual sample group before the assessment was tested on the sample group by two medical staff. The quality of the scale is assessed through reliability, validity and cut-off point analysis. Findings - Exploratory factor analysis (EFA) extracted four components with 18 items meeting the criteria and have Cronbach's alpha of 0.95. The analysis of ROC curve, to determine the cut-off point, associated the mild game addiction group with T-GDS score = 14; moderate group score = 28; and severe group score = 42. Research limitations/implications - Investigation of cut-off point by practitioners is vital to compare whether it aligns with the point determined by doctors in game addiction diagnosis. Future research should select critical item in order to reduce the number of questions and construct validity should be examined using confirmatory factor analysis. Originality/value - This paper provides a comprehensive insight regarding severity of game addiction based on related criteria. As a result, treatment appropriate for each type of severity could be enhanced. 
546 |a EN 
690 |a gaming disorder 
690 |a scale development 
690 |a severity 
690 |a child 
690 |a adolescents 
690 |a thailand 
690 |a Other systems of medicine 
690 |a RZ201-999 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n Journal of Health Research, Vol 36, Iss 6, Pp 1047-1057 (2022) 
787 0 |n https://www.emerald.com/insight/content/doi/10.1108/JHR-10-2020-0462/full/pdf?title=development-of-a-thai-gaming-disorder-scale-for-children-and-adolescents 
787 0 |n https://doaj.org/toc/0857-4421 
787 0 |n https://doaj.org/toc/2586-940X 
856 4 1 |u https://doaj.org/article/39f59b01706f4b0aa9ea6f1327fc6af6  |z Connect to this object online.