Virtual reality exposure therapy for adolescents with fear of public speaking: a non-randomized feasibility and pilot study
Abstract Background Public Speaking Anxiety (PSA) is a common anxiety with onset in adolescence and early adulthood. With the advent of consumer virtual reality (VR) technology, VR-delivered exposure therapy is now a scalable and practical treatment option and has previously been shown to be efficac...
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2019-12-01T00:00:00Z.
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LEADER | 00000 am a22000003u 4500 | ||
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001 | doaj_40129f60c0da4d4c95424567ec2618ee | ||
042 | |a dc | ||
100 | 1 | 0 | |a Smiti Kahlon |e author |
700 | 1 | 0 | |a Philip Lindner |e author |
700 | 1 | 0 | |a Tine Nordgreen |e author |
245 | 0 | 0 | |a Virtual reality exposure therapy for adolescents with fear of public speaking: a non-randomized feasibility and pilot study |
260 | |b BMC, |c 2019-12-01T00:00:00Z. | ||
500 | |a 10.1186/s13034-019-0307-y | ||
500 | |a 1753-2000 | ||
520 | |a Abstract Background Public Speaking Anxiety (PSA) is a common anxiety with onset in adolescence and early adulthood. With the advent of consumer virtual reality (VR) technology, VR-delivered exposure therapy is now a scalable and practical treatment option and has previously been shown to be efficacious with adults. In this non-randomized feasibility and pilot trial, we explore the effect of one-session (90 min) VR-delivered exposure therapy for adolescents (aged 13-16) with PSA. Methods A total of 27 adolescents were recruited from Norwegian high schools and completed self-report measures of PSA twice prior to treatment, 1 week after treatment, and at 1 and 3 month follow-up. Heart rate was recorded during the treatment session. A low-cost head-mounted VR display with a custom-built VR stimuli material depicting a cultural and age appropriate classroom and audience were used when a series of speech (exposure exercises) were performed. Results Linear mixed effects model revealed a significant decrease in PSA symptoms (Cohen's d = 1.53) pre-post treatment, and improvements were maintained at follow-ups. Physiological data revealed a small increase in heart rate during exposure tasks. Based on feedback from the adolescents, the feasibility of the intervention was increased during the trial. Conclusions The results show that low-cost, consumer VR hardware can be used to deliver efficacious treatment for PSA in adolescents, in a feasible one-session format. | ||
546 | |a EN | ||
690 | |a Virtual reality | ||
690 | |a Virtual reality exposure therapy | ||
690 | |a Public Speaking Anxiety | ||
690 | |a Cognitive behavior therapy | ||
690 | |a Adolescents | ||
690 | |a Inhibitory learning | ||
690 | |a Pediatrics | ||
690 | |a RJ1-570 | ||
690 | |a Psychiatry | ||
690 | |a RC435-571 | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n Child and Adolescent Psychiatry and Mental Health, Vol 13, Iss 1, Pp 1-10 (2019) | |
787 | 0 | |n https://doi.org/10.1186/s13034-019-0307-y | |
787 | 0 | |n https://doaj.org/toc/1753-2000 | |
856 | 4 | 1 | |u https://doaj.org/article/40129f60c0da4d4c95424567ec2618ee |z Connect to this object online. |