Virtual reality exposure therapy for adolescents with fear of public speaking: a non-randomized feasibility and pilot study

Abstract Background Public Speaking Anxiety (PSA) is a common anxiety with onset in adolescence and early adulthood. With the advent of consumer virtual reality (VR) technology, VR-delivered exposure therapy is now a scalable and practical treatment option and has previously been shown to be efficac...

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Main Authors: Smiti Kahlon (Author), Philip Lindner (Author), Tine Nordgreen (Author)
Format: Book
Published: BMC, 2019-12-01T00:00:00Z.
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001 doaj_40129f60c0da4d4c95424567ec2618ee
042 |a dc 
100 1 0 |a Smiti Kahlon  |e author 
700 1 0 |a Philip Lindner  |e author 
700 1 0 |a Tine Nordgreen  |e author 
245 0 0 |a Virtual reality exposure therapy for adolescents with fear of public speaking: a non-randomized feasibility and pilot study 
260 |b BMC,   |c 2019-12-01T00:00:00Z. 
500 |a 10.1186/s13034-019-0307-y 
500 |a 1753-2000 
520 |a Abstract Background Public Speaking Anxiety (PSA) is a common anxiety with onset in adolescence and early adulthood. With the advent of consumer virtual reality (VR) technology, VR-delivered exposure therapy is now a scalable and practical treatment option and has previously been shown to be efficacious with adults. In this non-randomized feasibility and pilot trial, we explore the effect of one-session (90 min) VR-delivered exposure therapy for adolescents (aged 13-16) with PSA. Methods A total of 27 adolescents were recruited from Norwegian high schools and completed self-report measures of PSA twice prior to treatment, 1 week after treatment, and at 1 and 3 month follow-up. Heart rate was recorded during the treatment session. A low-cost head-mounted VR display with a custom-built VR stimuli material depicting a cultural and age appropriate classroom and audience were used when a series of speech (exposure exercises) were performed. Results Linear mixed effects model revealed a significant decrease in PSA symptoms (Cohen's d = 1.53) pre-post treatment, and improvements were maintained at follow-ups. Physiological data revealed a small increase in heart rate during exposure tasks. Based on feedback from the adolescents, the feasibility of the intervention was increased during the trial. Conclusions The results show that low-cost, consumer VR hardware can be used to deliver efficacious treatment for PSA in adolescents, in a feasible one-session format. 
546 |a EN 
690 |a Virtual reality 
690 |a Virtual reality exposure therapy 
690 |a Public Speaking Anxiety 
690 |a Cognitive behavior therapy 
690 |a Adolescents 
690 |a Inhibitory learning 
690 |a Pediatrics 
690 |a RJ1-570 
690 |a Psychiatry 
690 |a RC435-571 
655 7 |a article  |2 local 
786 0 |n Child and Adolescent Psychiatry and Mental Health, Vol 13, Iss 1, Pp 1-10 (2019) 
787 0 |n https://doi.org/10.1186/s13034-019-0307-y 
787 0 |n https://doaj.org/toc/1753-2000 
856 4 1 |u https://doaj.org/article/40129f60c0da4d4c95424567ec2618ee  |z Connect to this object online.