The Effect of Computer Games on Intelligence Quotient, Reaction Time, and Movement Time of Adolescents

The aim of this study was to investigate the effect of computer games on intelligence quotient (IQ), reaction time (RT), and movement time (MT) of adolescents. The statistical population of this study consisted of male high school students (aged between 14 and 18), Restrict 1 in Tabriz city. Two sam...

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Bibliographic Details
Main Authors: Masoud delbari (Author), Hasan Mohamadzade (Author), Mahmud Delbari (Author)
Format: Book
Published: University of Tehran, 2009-06-01T00:00:00Z.
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100 1 0 |a Masoud delbari  |e author 
700 1 0 |a Hasan Mohamadzade  |e author 
700 1 0 |a Mahmud Delbari  |e author 
245 0 0 |a The Effect of Computer Games on Intelligence Quotient, Reaction Time, and Movement Time of Adolescents 
260 |b University of Tehran,   |c 2009-06-01T00:00:00Z. 
500 |a 2008-9333 
500 |a 2676-4547 
520 |a The aim of this study was to investigate the effect of computer games on intelligence quotient (IQ), reaction time (RT), and movement time (MT) of adolescents. The statistical population of this study consisted of male high school students (aged between 14 and 18), Restrict 1 in Tabriz city. Two samples (n1=n2=25) were selected purposefully and were divided into two equivalent groups (experimental and control). The experimental criterion was to play computer games a minimum of three days a week for the past six months. The control group played little or preferably no computer games in the past six months. To determine their IQ, Cattle's intelligence test (Scale 3) and normative tables were used. RT and MT of subjects were measured by appraiser system of RT and MT. Results showed that computer games had a significant effect on IQ (P=0.031), simple reaction time (P=0.017), simple movement time (P=0.019), diagnostic time (P=0.04) and diagnostic movement time (P=0.036). Also findings established that the computer game experience improves IQ, reaction times and movement times. 
546 |a FA 
690 |a computer game 
690 |a intelligence quotient 
690 |a movement time. 
690 |a reaction time 
690 |a Sports 
690 |a GV557-1198.995 
655 7 |a article  |2 local 
786 0 |n رشد و یادگیری حرکتی ورزشی, Vol 1, Iss 1, Pp 135-145 (2009) 
787 0 |n https://jsmdl.ut.ac.ir/article_22047_0b16cb65bfe1d9f6efdf20d4ec34d914.pdf 
787 0 |n https://doaj.org/toc/2008-9333 
787 0 |n https://doaj.org/toc/2676-4547 
856 4 1 |u https://doaj.org/article/4f01f90a005f40a69fda3b2c315a12c8  |z Connect to this object online.