EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a greater discussion on the potential benefits and challenges of a m...
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Main Authors: | Samantha Jane Clarke (Author), Daryl J. Peel (Author), Sylvester Arnab (Author), Luca Morini (Author), Helen Keegan (Author), Oliver Wood (Author) |
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Format: | Book |
Published: |
Serious Games Society,
2017-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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