Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students

Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description...

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Main Authors: María Esther Del Moral Pérez (Author), Alba Patricia Guzmán Duque (Author), Laura Carlota Fernández García (Author)
Format: Book
Published: Springer, 2018-01-01T00:00:00Z.
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042 |a dc 
100 1 0 |a María Esther Del Moral Pérez  |e author 
700 1 0 |a Alba Patricia Guzmán Duque  |e author 
700 1 0 |a Laura Carlota Fernández García  |e author 
245 0 0 |a Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students 
260 |b Springer,   |c 2018-01-01T00:00:00Z. 
500 |a 2254-7339 
500 |a 10.7821/naer.2018.1.248 
520 |a Game-based learning is an innovative methodology that takes advantage of the educational potential offered by videogames in general and serious games in particular to boost training processes, thus making it easier for users to achieve motivated learning. The present paper focuses on the description of the Game to Learn Project, which has as its aim not only to promote the use of serious games and digital mini-games for the development of Multiple Intelligences, but also to analyse whether this methodology results in increased learning. Teachers assessed the level achieved by primary education students (N=119) in each learning category, before and after participating in the project, by means of a qualitative instrument. Finally, after corresponding analysis through descriptive statistical techniques, bivariate correlations, and ANOVA, the results showed significant differences between children's learning levels in logical-mathematical, naturalistic and linguistic abilities before and after their participation in this innovative project, thus revealing a widespread increase in every indicator. 
546 |a EN 
546 |a ES 
690 |a GAME-BASED LEARNING 
690 |a LOGICAL-MATHEMATICAL INTELLIGENCE 
690 |a NATURALISTIC INTELLIGENCE 
690 |a LINGUISTIC INTELLIGENCE 
690 |a DIGITAL GAMES 
690 |a Education 
690 |a L 
690 |a Theory and practice of education 
690 |a LB5-3640 
655 7 |a article  |2 local 
786 0 |n Journal of New Approaches in Educational Research, Vol 7, Iss 1, Pp 31-39 (2018) 
787 0 |n https://naerjournal.ua.es/article/view/248 
787 0 |n https://doaj.org/toc/2254-7339 
856 4 1 |u https://doaj.org/article/5b02d039186e4a58b84f25d68f9ff2b4  |z Connect to this object online.