Actual vs. perceived exertion during active virtual reality game exercise

BackgroundVirtual exercise has become more common as emerging and converging technologies make active virtual reality games (AVRGs) a viable mode of exercise for health and fitness. Our lab has previously shown that AVRGs can elicit moderate to vigorous exercise intensities that meet recommended hea...

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Príomhchruthaitheoirí: Trenton H. Stewart (Údar), Kirsten Villaneuva (Údar), Amanda Hahn (Údar), Julissa Ortiz-Delatorre (Údar), Chandler Wolf (Údar), Randy Nguyen (Údar), Nicole D. Bolter (Údar), Marialice Kern (Údar), James R. Bagley (Údar)
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Foilsithe / Cruthaithe: Frontiers Media S.A., 2022-08-01T00:00:00Z.
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