Promoting Sports Engagement during the COVID-19 Pandemic via Virtual Reality Games

Rationale. Sedentary activities are perpetuated by aging and the COVID-19 pandemic. While demands for video games grow, few studies explored the potential of virtual reality (VR) games to promote sports engagement and health among young adults. Objective. To examine sports engagement and health chan...

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Bibliografiset tiedot
Päätekijät: Hana Hanifah (Tekijä), Yuko Ito (Tekijä), Daryl Patrick Gamboa Yao (Tekijä), Natsuka Suyama (Tekijä), Kaoru Inoue (Tekijä)
Aineistotyyppi: Kirja
Julkaistu: Hindawi-Wiley, 2022-01-01T00:00:00Z.
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