Playing to Investigate the Relationship Between Achievement and the Perception of learning
This paper investigates the relationship between achievement and the perception of enjoyment and learning through the serious game, Playing Property. Playing Property is an audience response game forming the basis of workshops to engage junior high students, of 13 to 15 years old, and enhance their...
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Format: | Book |
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Serious Games Society,
2018-03-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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LEADER | 00000 am a22000003u 4500 | ||
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001 | doaj_5e34d7e811af4dd1bb29e5e088f40c5f | ||
042 | |a dc | ||
100 | 1 | 0 | |a Steven Boyd |e author |
245 | 0 | 0 | |a Playing to Investigate the Relationship Between Achievement and the Perception of learning |
260 | |b Serious Games Society, |c 2018-03-01T00:00:00Z. | ||
500 | |a 10.17083/ijsg.v5i1.214 | ||
500 | |a 2384-8766 | ||
520 | |a This paper investigates the relationship between achievement and the perception of enjoyment and learning through the serious game, Playing Property. Playing Property is an audience response game forming the basis of workshops to engage junior high students, of 13 to 15 years old, and enhance their knowledge of property investment. The investigation extends to the analysis of trends in audience response decisions from 14 workshops, conducted over three consecutive years. Emerging findings present significant associations between enjoyment and the perception of learning. The relationship between achievement, measured in accumulated game score, and the responders' perception of enjoyment is present but less significant. Further analysis supports a deeper relationship between play and learning, one where competition and other game play attributes are more effective in engagement than point scoring or rewarding. A more detailed evaluation may include staged testing of what may be learned and how well that learning endures, in comparison with other forms of teaching. | ||
546 | |a EN | ||
690 | |a Education | ||
690 | |a L | ||
690 | |a Electronic computers. Computer science | ||
690 | |a QA75.5-76.95 | ||
690 | |a Computer software | ||
690 | |a QA76.75-76.765 | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n International Journal of Serious Games, Vol 5, Iss 1 (2018) | |
787 | 0 | |n http://journal.seriousgamessociety.org/index.php/IJSG/article/view/214 | |
787 | 0 | |n https://doaj.org/toc/2384-8766 | |
856 | 4 | 1 | |u https://doaj.org/article/5e34d7e811af4dd1bb29e5e088f40c5f |z Connect to this object online. |