Judith Good, Katherine Howland, & Liz Thackray. (2008). Problem-based learning spanning real and virtual words: A case study in Second Life. Association for Learning Technology.
Chicago Style (17th ed.) CitationJudith Good, Katherine Howland, and Liz Thackray. Problem-based Learning Spanning Real and Virtual Words: A Case Study in Second Life. Association for Learning Technology, 2008.
MLA (9th ed.) CitationJudith Good, et al. Problem-based Learning Spanning Real and Virtual Words: A Case Study in Second Life. Association for Learning Technology, 2008.
Warning: These citations may not always be 100% accurate.