Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring

Cognitive training systems aim to improve specific domains or global cognition by engaging users in cognitively demanding tasks. While screen-based applications can improve performance in the trained cognitive abilities, they are often criticized for their poor transferability to activities of daily...

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Main Authors: Victòria Brugada-Ramentol (Author), Amir Bozorgzadeh (Author), Hossein Jalali (Author)
Format: Book
Published: Frontiers Media S.A., 2022-06-01T00:00:00Z.
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100 1 0 |a Victòria Brugada-Ramentol  |e author 
700 1 0 |a Amir Bozorgzadeh  |e author 
700 1 0 |a Hossein Jalali  |e author 
245 0 0 |a Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring 
260 |b Frontiers Media S.A.,   |c 2022-06-01T00:00:00Z. 
500 |a 2673-253X 
500 |a 10.3389/fdgth.2022.916052 
520 |a Cognitive training systems aim to improve specific domains or global cognition by engaging users in cognitively demanding tasks. While screen-based applications can improve performance in the trained cognitive abilities, they are often criticized for their poor transferability to activities of daily living. These systems, however, exclude the user's body and motor skills, which invariably serves to restrict the user experience. Immersive Virtual Reality (IVR) systems, in contrast, present the user with body-related information, such as proprioceptive and visuomotor information, allowing for an immersive and embodied experience of the environment. This feature renders VR a very appealing tool for cognitive training and neurorehabilitation applications. We present Enhance VR, an IVR-based cognitive training and monitoring application that offers short daily cognitive workouts. The games are designed to train and monitor specific cognitive domains such as memory, task flexibility, information processing, orientation, attention, problem-solving, and motor control. The aim is to test whether cognitively demanding tasks, presented in an IVR setting, provide a naturalistic system to train and monitor cognitive capabilities. 
546 |a EN 
690 |a virtual reality 
690 |a cognitive training 
690 |a cognitive monitoring 
690 |a immersion 
690 |a multisensory integration 
690 |a presence 
690 |a Medicine 
690 |a R 
690 |a Public aspects of medicine 
690 |a RA1-1270 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
655 7 |a article  |2 local 
786 0 |n Frontiers in Digital Health, Vol 4 (2022) 
787 0 |n https://www.frontiersin.org/articles/10.3389/fdgth.2022.916052/full 
787 0 |n https://doaj.org/toc/2673-253X 
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