Video Game Self-efficacy and its Effect on Training Performance
This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were consider...
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Autores principales: | , , |
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Formato: | Libro |
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Serious Games Society,
2015-09-01T00:00:00Z.
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Acceso en línea: | Connect to this object online. |
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Número de Clasificación: |
A1234.567 |
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Copia 1 | Disponible |