Addiction to New Technologies and Cyberbullying in the Costa Rican Context

Addiction to new technologies (Internet, smartphone and video games) as well as cyber-aggression presents a growing incidence at a global level. Correlational research is proposed with a sample of <i>n</i> = 127 Costa Rican adolescents, with a mean age of 16.32 years, comprising 67 men a...

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Main Authors: Raquel Lozano-Blasco (Author), Alberto Quilez-Robres (Author), Roxana Rodriguez-Araya (Author), Raquel Casanovas-López (Author)
Format: Book
Published: MDPI AG, 2022-11-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Raquel Lozano-Blasco  |e author 
700 1 0 |a Alberto Quilez-Robres  |e author 
700 1 0 |a Roxana Rodriguez-Araya  |e author 
700 1 0 |a Raquel Casanovas-López  |e author 
245 0 0 |a Addiction to New Technologies and Cyberbullying in the Costa Rican Context 
260 |b MDPI AG,   |c 2022-11-01T00:00:00Z. 
500 |a 10.3390/educsci12120876 
500 |a 2227-7102 
520 |a Addiction to new technologies (Internet, smartphone and video games) as well as cyber-aggression presents a growing incidence at a global level. Correlational research is proposed with a sample of <i>n</i> = 127 Costa Rican adolescents, with a mean age of 16.32 years, comprising 67 men and 60 women. The objective was to determine the prevalence of Internet, smartphone and video game addiction and its close relationship with cyberbullying (cyber-victim role, cyberbully role and mixed role) in the Costa Rican context. The results show a high rate of abusive use (connection time) of the Internet and "smartphones", and the correlation study, multiple regressions, backward elimination method and network analysis show how the behavior of cyberbullies is moderately mediated by "Lack of control of Smartphone" and to a large extent by "Avoidance and social problem video games", while that of victims is moderately mediated by "Avoidance and social problem video games", and is slightly mediated for "Lack of control of Smartphone" and for "Lack of control of Internet". In addition, there is a strong relationship between holding both the role of cyber-victim and cyberbully, developing feelings of revenge and lack of empathy. The practical implications, and the relevance of the socio-demographic and social explanatory variables of both phenomena are discussed. It is concluded that there is evidence of an explanatory and close relationship between the phenomena of cybervictimization, cyber-aggression and addiction to the Internet, smartphone and video games. 
546 |a EN 
690 |a internet addiction 
690 |a cyberbullying 
690 |a smartphone and video games 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Education Sciences, Vol 12, Iss 12, p 876 (2022) 
787 0 |n https://www.mdpi.com/2227-7102/12/12/876 
787 0 |n https://doaj.org/toc/2227-7102 
856 4 1 |u https://doaj.org/article/7adf08fbb42245c9a3a0a353db70dff6  |z Connect to this object online.