Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework
BackgroundDigital serious games (SGs) have rapidly become a promising strategy for entertainment-based health education; however, developing SGs for children with chronic diseases remains a challenge. ObjectiveIn this study, we attempted to provide an updated scope of understanding of the developmen...
Saved in:
Main Authors: | Made Ary Sarasmita (Author), Ya-Han Lee (Author), Fan-Ying Chan (Author), Hsiang-Yin Chen (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2024-08-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis
by: Made Ary Sarasmita, et al.
Published: (2021) -
WhysoSeriousGame: A conceptual framework for learning motivation through serious game
by: Marzita Mansor, et al.
Published: (2021) -
Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review
by: Thomas, Teresa Hagan, et al.
Published: (2020) -
Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks
by: Micael Sousa, et al.
Published: (2022) -
Serious video games in engineering education: A scoping review
by: Rosa Núñez-Pacheco, et al.
Published: (2023)