Augmented Pokemon Go in Times of Covid-19: Does it Have any Effect on Promoting Teenagers' Physical Activity?

Study purpose. One of the main problems during the COVID-19 pandemic that needs to be considered is the decline in physical activity carried out by teenagers. The overall objective of this mixed method is to investigate the effects of the Pokemon Go intervention program to promote physical activity...

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Bibliographic Details
Main Authors: Hasanuddin Jumareng (Author), Edi Setiawan (Author), Zsolt Németh (Author)
Format: Book
Published: OVS LLC, 2022-09-01T00:00:00Z.
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001 doaj_854ea95f61c548e9b0a23a32fa817aa0
042 |a dc 
100 1 0 |a Hasanuddin Jumareng  |e author 
700 1 0 |a Edi Setiawan  |e author 
700 1 0 |a Zsolt Németh  |e author 
245 0 0 |a Augmented Pokemon Go in Times of Covid-19: Does it Have any Effect on Promoting Teenagers' Physical Activity? 
260 |b OVS LLC,   |c 2022-09-01T00:00:00Z. 
500 |a 10.17309/tmfv.2022.3.09 
500 |a 1993-7989 
500 |a 1993-7997 
520 |a Study purpose. One of the main problems during the COVID-19 pandemic that needs to be considered is the decline in physical activity carried out by teenagers. The overall objective of this mixed method is to investigate the effects of the Pokemon Go intervention program to promote physical activity in teenagers during the COVID-19 crisis. Materials and methods. This study was conducted through a mixed method approach. 94 teenagers in grades 10-12 from three high schools agreed to participate in this study. The subjects were divided into 2 groups, namely in the Pokemon Go intervention program group (N=47) and a control group that did not get any physical activity (N=47). The Pokemon Go intervention program was carried out for 7 weeks with an intensity of 3 times a week in physical education classes. After carrying out the Pokemon Go intervention program, the forty-seven subjects were interviewed. The quantitative instrument used to measure the physical activity level was IPAQ, while the qualitative instrument used in-depth interviews. Results. The quantitative and qualitative (mixed) research confirms that the Pokemon Go intervention program showed to positively promote PA levels in teenagers to higher levels in the current COVID-19 crisis. The results of this study are in line with the previous studies which explained that Pokemon Go is an augmented reality game that requires players to travel to various locations in the real world where distances are relatively far. Conclusions. Teenagers with the status of players, ex-players and non-players experienced a significant increase in physical activity level after participating the Pokemon Go intervention program for 7 weeks, and the majority of subjects considered that Pokemon Go had a positive effect to promote physical activity during the COVID-19 pandemic. After implementing the Pokemon Go intervention program for 7 weeks, the results of our study confirm that the physical activity levels of teenagers have gradually increased during the COVID-19. 
546 |a EN 
690 |a Pokemon Go 
690 |a physical activity 
690 |a COVID-19 
690 |a mixed method 
690 |a Sports 
690 |a GV557-1198.995 
655 7 |a article  |2 local 
786 0 |n Physical Education Theory and Methodology, Vol 22, Iss 3 (2022) 
787 0 |n https://tmfv.com.ua/journal/article/view/1623 
787 0 |n https://doaj.org/toc/1993-7989 
787 0 |n https://doaj.org/toc/1993-7997 
856 4 1 |u https://doaj.org/article/854ea95f61c548e9b0a23a32fa817aa0  |z Connect to this object online.