A game-based learning approach to sleep hygiene education: a pilot investigation

IntroductionSleep hygiene education (SHE) consists of environmental and behavioral practices primarily intended to reduce sleep problems. Currently considered ineffective as a stand-alone treatment, the manner in which the education is typically delivered may be ineffective for the acquisition of ne...

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Main Authors: Christine Seaver (Author), Clint Bowers (Author), Deborah Beidel (Author), Lisa Holt (Author), Sridhar Ramakrishnan (Author)
Format: Book
Published: Frontiers Media S.A., 2024-04-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Christine Seaver  |e author 
700 1 0 |a Clint Bowers  |e author 
700 1 0 |a Deborah Beidel  |e author 
700 1 0 |a Lisa Holt  |e author 
700 1 0 |a Sridhar Ramakrishnan  |e author 
245 0 0 |a A game-based learning approach to sleep hygiene education: a pilot investigation 
260 |b Frontiers Media S.A.,   |c 2024-04-01T00:00:00Z. 
500 |a 2673-253X 
500 |a 10.3389/fdgth.2024.1334840 
520 |a IntroductionSleep hygiene education (SHE) consists of environmental and behavioral practices primarily intended to reduce sleep problems. Currently considered ineffective as a stand-alone treatment, the manner in which the education is typically delivered may be ineffective for the acquisition of new knowledge. The purpose of this study was to determine if a more engaging teaching medium may improve the efficacy of sleep hygiene education. This study examined the use of game-based learning to teach SHE to individuals with sleep problems.Methods35 participants played the SHE games for 30 days. Differences in pre- and post-state anxiety and sleep quality measures were examined.ResultsParticipants had significant improvements in sleep quality and state anxiety after using the app for 30 days, although scores for the majority of patients remained elevated.DiscussionThis pilot investigation provides initial evidence for the efficacy of a game-based approach to SHE. 
546 |a EN 
690 |a sleep hygiene 
690 |a game-based learning 
690 |a serious games 
690 |a games for health 
690 |a sleep hygiene education (SHE) 
690 |a Medicine 
690 |a R 
690 |a Public aspects of medicine 
690 |a RA1-1270 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
655 7 |a article  |2 local 
786 0 |n Frontiers in Digital Health, Vol 6 (2024) 
787 0 |n https://www.frontiersin.org/articles/10.3389/fdgth.2024.1334840/full 
787 0 |n https://doaj.org/toc/2673-253X 
856 4 1 |u https://doaj.org/article/8a9c68aaf5e6407294c74f2d21c708d4  |z Connect to this object online.