Development and preliminary research on the measure properties of a perceptual and motor demands assessment protocol for virtual reality systems

The virtual reality has been frequently required in rehabilitation settings. However, it still lacks specificity, making it necessary to establish specific criteria to classify the most relevant aspects of electronic games to allow interventions based on virtual reality. Therefore, the purpose of th...

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Main Authors: Fábio Fabregas Cairolli (Author), Giordano Marcio Gatinho Bonuzzi (Author), Gisele Carla dos Santos Palma (Author), Marcos Antônio Arlindo Soares (Author), José Eduardo Pompeu (Author), Christina Danielli Coelho de Morais Faria (Author), Camila Torriani-Pasin (Author)
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Published: Desafio Singular, 2017-06-01T00:00:00Z.
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100 1 0 |a Fábio Fabregas Cairolli  |e author 
700 1 0 |a Giordano Marcio Gatinho Bonuzzi  |e author 
700 1 0 |a Gisele Carla dos Santos Palma  |e author 
700 1 0 |a Marcos Antônio Arlindo Soares  |e author 
700 1 0 |a José Eduardo Pompeu  |e author 
700 1 0 |a Christina Danielli Coelho de Morais Faria  |e author 
700 1 0 |a Camila Torriani-Pasin  |e author 
245 0 0 |a Development and preliminary research on the measure properties of a perceptual and motor demands assessment protocol for virtual reality systems 
260 |b Desafio Singular,   |c 2017-06-01T00:00:00Z. 
500 |a 1646-107X 
500 |a 2182-2972 
500 |a 10.6063/motricidade.8711 
520 |a The virtual reality has been frequently required in rehabilitation settings. However, it still lacks specificity, making it necessary to establish specific criteria to classify the most relevant aspects of electronic games to allow interventions based on virtual reality. Therefore, the purpose of this study is to develop a "Perceptual and motor demands assessment protocol for virtual reality systems" and to investigate its content validity and intra and inter observer agreement. The protocol was created through a literature review including classical studies as well as a review of recent articles about motor behavior, physical training, cognitive neuroscience and virtual reality. The previous versions were presented in study group meetings and congresses, and modified accordingly to suggestions of experts. Three examiners used the final version to analyze twice the total of 20 videos of individuals in a virtual environment and answered a questionnaire about its content validity. Most of the obtained values were classified as "good" (concordance from 80% to 89%) or "excellent" (concordance from 90% to 100%) by the three examiners and the protocol's content validity was adequate. The protocol is valid, applicable and practical for analyzing different requirements of electronic games in a virtual environment. 
546 |a EN 
546 |a PT 
690 |a Medicine 
690 |a R 
690 |a Sports medicine 
690 |a RC1200-1245 
655 7 |a article  |2 local 
786 0 |n Motricidade, Vol 13, Iss 1, Pp 50-58 (2017) 
787 0 |n http://revistas.rcaap.pt/motricidade/article/view/8711 
787 0 |n https://doaj.org/toc/1646-107X 
787 0 |n https://doaj.org/toc/2182-2972 
856 4 1 |u https://doaj.org/article/8abb5e4db9184f00ab848bb2bb8c4504  |z Connect to this object online.