Effects of virtual reality erotica on ejaculate quality of sperm donors: a balanced and randomized controlled cross-over within-subjects trial

Abstract Background Previous research has shown that the type and duration of erotic material that men have access to during masturbation can influence semen parameters. To our knowledge, the use of virtual reality (VR) headsets to present erotica has not previously been studied. We reasoned that, b...

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Main Authors: Daniel Rosenkjær (Author), Allan Pacey (Author), Robert Montgomerie (Author), Anne-Bine Skytte (Author)
Format: Book
Published: BMC, 2022-10-01T00:00:00Z.
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001 doaj_8cea1b23fa2f4aa48a11882bae59ebc6
042 |a dc 
100 1 0 |a Daniel Rosenkjær  |e author 
700 1 0 |a Allan Pacey  |e author 
700 1 0 |a Robert Montgomerie  |e author 
700 1 0 |a Anne-Bine Skytte  |e author 
245 0 0 |a Effects of virtual reality erotica on ejaculate quality of sperm donors: a balanced and randomized controlled cross-over within-subjects trial 
260 |b BMC,   |c 2022-10-01T00:00:00Z. 
500 |a 10.1186/s12958-022-01021-1 
500 |a 1477-7827 
520 |a Abstract Background Previous research has shown that the type and duration of erotic material that men have access to during masturbation can influence semen parameters. To our knowledge, the use of virtual reality (VR) headsets to present erotica has not previously been studied. We reasoned that, because VR can provide a more immersive experience to the user, semen parameters of masturbatory ejaculates may be altered. Methods This study had a balanced and randomized controlled cross-over within-subjects design. 504 ejaculates were collected from 63 sperm donors at 4 locations in Denmark. During masturbation each donor was instructed to observe erotic material either on a touch screen monitor or using a VR headset. The order of each pair of within-subject treatments was randomized by the throw of a dice. Anonymized data were analysed with linear mixed and piecewise structural equation models. Results Both abstinence period and VR-use influenced the total number of motile spermatozoa ejaculated. For short abstinence periods, VR-use increased the number of motile sperm in the ejaculate. However, the difference between VR and non-VR ejaculates decreased as abstinence period increased such that there was no difference at the mean abstinence period of 58 h. For longer abstinence periods, total motile sperm counts were lower, on average, when men used VR compared to those that did not. Conclusion The use of VR headsets to view erotica had a strong positive effect on the number of motile sperm in an ejaculate when the donor's abstinence time was short (< 24 h). VR-use could improve the ejaculate quality of men who are asked to provide samples after a short period of abstinence, such as men in infertile partnerships producing samples for ART or cancer patients depositing sperm before treatment. Trial registration Trial retrospectively registered on 13 July 2022 at ClinicalTrials.gov. Identifier: NCT05457764. 
546 |a EN 
690 |a Ejaculate quality 
690 |a Virtual reality 
690 |a Male fertility 
690 |a Sperm donation 
690 |a Erotic stimulation 
690 |a Gynecology and obstetrics 
690 |a RG1-991 
690 |a Reproduction 
690 |a QH471-489 
655 7 |a article  |2 local 
786 0 |n Reproductive Biology and Endocrinology, Vol 20, Iss 1, Pp 1-8 (2022) 
787 0 |n https://doi.org/10.1186/s12958-022-01021-1 
787 0 |n https://doaj.org/toc/1477-7827 
856 4 1 |u https://doaj.org/article/8cea1b23fa2f4aa48a11882bae59ebc6  |z Connect to this object online.