Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis

Abstract Background Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and interve...

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Main Authors: Sen Li (Author), Yang Song (Author), Zhidong Cai (Author), Qingwen Zhang (Author)
Format: Book
Published: BMC, 2022-07-01T00:00:00Z.
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001 doaj_98fda069618a4a82a2f33c3c8b6cb1d6
042 |a dc 
100 1 0 |a Sen Li  |e author 
700 1 0 |a Yang Song  |e author 
700 1 0 |a Zhidong Cai  |e author 
700 1 0 |a Qingwen Zhang  |e author 
245 0 0 |a Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis 
260 |b BMC,   |c 2022-07-01T00:00:00Z. 
500 |a 10.1186/s13102-022-00532-z 
500 |a 2052-1847 
520 |a Abstract Background Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and intervention effects are not ideal for many non-typically developing children. Objective To systematically evaluate the effect of active video games on the development of gross motor skills in non-typically developing children and adolescents. Methods Seven Chinese and English databases were searched for randomized controlled trials, and the risk of bias in included studies were qualitative evaluation according to the revised Cochrane risk of bias tool for randomised trials (RoB 2). Then a meta-analysis was conducted to estimate the overall effect of active video games on the development of gross motor skills in non-typically developing children. Results Twenty papers were included. In the three subordinate concepts of gross motor skills, active video games significantly improved locomotor skills [ SMD = 0.59, 95% CI (0.40, 0.77)] and non-locomotor skills [SMD = 0.51, 95% CI (0.20, 0.81)] in non-typically developing children. However, there was no significant difference compared with the control group [ SMD = 0.32, 95% CI (− 0.17, 0.82)] in object control skills. Conclusions The study shows that active video games can improve locomotor skill and stability skill in non-typically developing children, but the effect on object control skill is uncertain, and more high-quality literature needs to be included in the future. Trial registration The meta-analysis was registered on INPLASY (202,250,124) and is available in full on inplasy.com ( https://inplasy.com/inplasy-2022-5-0124/ ). 
546 |a EN 
690 |a Active video games 
690 |a Gross motor skill 
690 |a Non-typically developing children 
690 |a Meta-analysis 
690 |a Sports medicine 
690 |a RC1200-1245 
655 7 |a article  |2 local 
786 0 |n BMC Sports Science, Medicine and Rehabilitation, Vol 14, Iss 1, Pp 1-15 (2022) 
787 0 |n https://doi.org/10.1186/s13102-022-00532-z 
787 0 |n https://doaj.org/toc/2052-1847 
856 4 1 |u https://doaj.org/article/98fda069618a4a82a2f33c3c8b6cb1d6  |z Connect to this object online.