Evaluating the usefulness of Eye Tracking in Game-based Learning
The challenge of educational game design is to develop solutions that please as many players as possible, but are still educationally effective. How learning happens in games is methodologically very challenging to point out and thus it is usually avoided. In this paper we tackle this challenge with...
Saved in:
Main Authors: | Kristian Kiili (Author), Harri Ketamo (Author), Michael D. Kickmeier-Rust (Author) |
---|---|
Format: | Book |
Published: |
Serious Games Society,
2014-06-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Introduction to the Special Issue on GaLA Conf 2022
by: Antti Koskinen, et al.
Published: (2023) -
Interactive Ant Colony Optimization to Support Adaptation in Serious Games
by: Michael Kickmeier-Rust, et al.
Published: (2019) -
Demystifying the Relations of Motivation and Emotions in Game-Based Learning
by: Kristian Kiili, et al.
Published: (2023) -
Editorial: is Game-Based Math Learning Finally Coming of Age?
by: Kristian Juha Mikael Kiili, et al.
Published: (2015) -
Flow experience in game based learning - a systematic literature review
by: Arttu Perttula, et al.
Published: (2017)