Game Edukasi Ular Tangga Bermuatan Teams Game Tournament Mata Pelajaran Komputer dan Jaringan Dasar

Abstract: This research was aimed to develop learning media in the form of educational games on computers and basic networks subject with Teams Game Tournament model at SMK Negeri 12 Malang. To develop the learning media, used Sadiman methods and LORI as assessment instruments. The results of this r...

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Bibliographic Details
Main Authors: Oki Dwi Yuliana (Author), Syaad Patmanthara (Author), Aji Prasetya Wibawa (Author)
Format: Book
Published: Pascasarjana Universitas Negeri Malang, 2018-12-01T00:00:00Z.
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001 doaj_a198336f7d0e4a23a3a6e8dd7be7e3a5
042 |a dc 
100 1 0 |a Oki Dwi Yuliana  |e author 
700 1 0 |a Syaad Patmanthara  |e author 
700 1 0 |a Aji Prasetya Wibawa  |e author 
245 0 0 |a Game Edukasi Ular Tangga Bermuatan Teams Game Tournament Mata Pelajaran Komputer dan Jaringan Dasar 
260 |b Pascasarjana Universitas Negeri Malang,   |c 2018-12-01T00:00:00Z. 
500 |a 2502-471X 
500 |a 10.17977/jptpp.v3i12.12558 
520 |a Abstract: This research was aimed to develop learning media in the form of educational games on computers and basic networks subject with Teams Game Tournament model at SMK Negeri 12 Malang. To develop the learning media, used Sadiman methods and LORI as assessment instruments. The results of this research indicate that the results of the material expert validation was 88.6%, media expert validation was 91.85%, and students was 91.33%. The media is declared valid and feasible as a learning media. This article discusses the product and development process, and the test results to assess the feasibility of the product.Abstrak: Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa game edukasi ular tangga pada mata pelajaran komputer dan jaringan dasar dengan bermuatan Teams Game Tournament di SMK Negeri 12 Malang. Pengembangan media pembelajaran ini menggunakan metode Sadiman dan untuk instrumen penilaian media menggunakan LORI. Hasil penelitian ini menunjukan bahwa hasil validasi ahli materi mendapatkan 88.6%, validasi ahli media 91.85%, dan siswa 91.33%. Media dinyatakan valid dan layak digunakan sebagai media pembelajaran. Artikel ini membahas desain produk dan proses pengembangan, dan hasil tes untuk menilai kelayakan produk. 
546 |a EN 
546 |a ID 
690 |a educational game 
690 |a instructional media 
690 |a computer 
690 |a basic network 
690 |a game edukasi 
690 |a media pembelajaran 
690 |a komputer 
690 |a jaringan dasar 
690 |a Education 
690 |a L 
690 |a Education (General) 
690 |a L7-991 
655 7 |a article  |2 local 
786 0 |n Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, Vol 3, Iss 12 (2018) 
787 0 |n http://journal.um.ac.id/index.php/jptpp/article/view/12558 
787 0 |n https://doaj.org/toc/2502-471X 
856 4 1 |u https://doaj.org/article/a198336f7d0e4a23a3a6e8dd7be7e3a5  |z Connect to this object online.