Flashcard Berbasis Augmented Reality Materi Pecahan Melalui Team Games Tournament Meningkatkan Self Regulated Learning Siswa Sekolah Dasar
Tujuan dari penelitian ini untuk mengembangkan media pembelajaran yaitu flashcard berbasis Augmented Reality pada materi matematika pecahan untuk meningkatkan Self Regulated Learning pada siswa. Metode penelitian menggunakan penelitian pengembangan Research and Development (R&D) dengan model pe...
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Main Authors: | Siti Fadila Rahma Putri (Author), Mohamad Fatih (Author), Cindya Alfi (Author) |
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Format: | Book |
Published: |
Universitas Majalengka,
2024-10-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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