The Play Your Process Method for Business Process-Based Digital Game Design

Serious games have been understood as a useful tool to engage, educate and train individuals in many areas. They are also suitable for the business processes management area where it is expected that business-process-based digital games can bring together players (process actors) to better understan...

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Main Authors: Tadeu Moreira de Classe (Author), Renata Mendes De Araujo (Author), Geraldo Bonorino Xexéo (Author), Sean Siqueira (Author)
Format: Book
Published: Serious Games Society, 2019-03-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Tadeu Moreira de Classe  |e author 
700 1 0 |a Renata Mendes De Araujo  |e author 
700 1 0 |a Geraldo Bonorino Xexéo  |e author 
700 1 0 |a Sean Siqueira  |e author 
245 0 0 |a The Play Your Process Method for Business Process-Based Digital Game Design 
260 |b Serious Games Society,   |c 2019-03-01T00:00:00Z. 
500 |a 10.17083/ijsg.v6i1.269 
500 |a 2384-8766 
520 |a Serious games have been understood as a useful tool to engage, educate and train individuals in many areas. They are also suitable for the business processes management area where it is expected that business-process-based digital games can bring together players (process actors) to better understand and learn organizational business processes. This paper presents a game design method for the development of serious games which aims to provide business process understanding to players, as well as to allow them to reflect on process challenges and difficulties. The design of serious business process games requires game designers to have business process modeling skills and instructions on how to represent business process elements in the game context. This research was conducted using the Design Science Research Methodology, and addresses the challenge of providing a method for the design of serious business process games. The method receives business process models as input and comprises steps to (i) map business process elements into game design elements, game design and development, and (ii) evaluate games with game designers, process actors, and game players. In order to validate the method, a set of games was built and evaluated with players. The designed games were evaluated as to adequate quality, although fun and entertainment can still be improved, and players´ understanding regarding process increase after games are played 
546 |a EN 
690 |a Digital Game Design 
690 |a Business Process 
690 |a Business Process Model 
690 |a Game Design Method 
690 |a Business process-based digital games 
690 |a Play Your Process 
690 |a Education 
690 |a L 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
690 |a Computer software 
690 |a QA76.75-76.765 
655 7 |a article  |2 local 
786 0 |n International Journal of Serious Games, Vol 6, Iss 1 (2019) 
787 0 |n http://journal.seriousgamessociety.org/index.php/IJSG/article/view/269 
787 0 |n https://doaj.org/toc/2384-8766 
856 4 1 |u https://doaj.org/article/a35c57f6bc08404c8edde6d69c69c618  |z Connect to this object online.