Assessment of Supporting Visual Learning Technologies in the Immersive VET Cyber-Physical Learning Model

Humanity faces diverse technological, societal, and sociological challenges. Digitalization is being integrated into every aspect of our lives. Technologies are developing rapidly and the ways in which we live and learn are changing. Young people are acquiring information and learning in a different...

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Автори: Matej Veber (Автор), Igor Pesek (Автор), Boris Aberšek (Автор)
Формат: Книга
Опубліковано: MDPI AG, 2023-06-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Matej Veber  |e author 
700 1 0 |a Igor Pesek  |e author 
700 1 0 |a Boris Aberšek  |e author 
245 0 0 |a Assessment of Supporting Visual Learning Technologies in the Immersive VET Cyber-Physical Learning Model 
260 |b MDPI AG,   |c 2023-06-01T00:00:00Z. 
500 |a 10.3390/educsci13060608 
500 |a 2227-7102 
520 |a Humanity faces diverse technological, societal, and sociological challenges. Digitalization is being integrated into every aspect of our lives. Technologies are developing rapidly and the ways in which we live and learn are changing. Young people are acquiring information and learning in a different way than in the recent past. Education systems are no longer keeping up with the development of technology. Education systems need to adapt and introduce technologies that motivate students and ultimately contribute to higher learning goals. To this end, we need to develop modern learning models that support education and technological development. In previous research, we developed and evaluated a state-of-the-art learning model, the CPLM. We built on this with a new study, in which we assessed the difference between the cognitive activities of attention and meditation in students during the viewing of a classical educational video, a 360° video, and an AR app on a screen. We found that the 360° video had the greatest impact on students' attention and is consequently suitable for initially motivating students in the proposed learning model. We made a proposal for a modern educational model and possibilities for further research. 
546 |a EN 
690 |a XR immersive technologies 
690 |a VET education 
690 |a 360° video 
690 |a educational video 
690 |a innovative learning method development 
690 |a assessment 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Education Sciences, Vol 13, Iss 6, p 608 (2023) 
787 0 |n https://www.mdpi.com/2227-7102/13/6/608 
787 0 |n https://doaj.org/toc/2227-7102 
856 4 1 |u https://doaj.org/article/a6d1b60d8d9b44edb3d76faeccb063bb  |z Connect to this object online.