THE ATTRACTIVENESS OF A DIDACTIC GAMIFICATION MODEL TESTED IN A POSTGRADUATE PROGRAM
Gamification has emerged as a new approach in solving daily tasks, in various fields, by applying the concepts used by digital game designers, being defined by some promoters of this system as "a process of using game thinking and game mechanisms to involve the user in solving problems" (Z...
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Main Author: | Remus VĂIDĂHĂZAN (Author) |
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Format: | Book |
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Cluj University Press,
2020-06-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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