Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study

Abstract BackgroundConventional rehabilitation approaches involve therapists simulating various occupational tasks in health care settings or recreating real-life situations to assess and train patients in instrumental activities of daily living (IADLs). As an alternative, immersive virtual reality...

Full description

Saved in:
Bibliographic Details
Main Authors: Xijun Wei (Author), Ping Zhou (Author), Yixi Wei (Author), Dashuang Wu (Author), Ping Qin (Author), Yingying Zhang (Author), Jing Zhu (Author), Zhanbing Ren (Author), Hai Li (Author), Yumei Zhang (Author)
Format: Book
Published: JMIR Publications, 2024-11-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_a74cead69b524f1a8bc4d265e246b72c
042 |a dc 
100 1 0 |a Xijun Wei  |e author 
700 1 0 |a Ping Zhou  |e author 
700 1 0 |a Yixi Wei  |e author 
700 1 0 |a Dashuang Wu  |e author 
700 1 0 |a Ping Qin  |e author 
700 1 0 |a Yingying Zhang  |e author 
700 1 0 |a Jing Zhu  |e author 
700 1 0 |a Zhanbing Ren  |e author 
700 1 0 |a Hai Li  |e author 
700 1 0 |a Yumei Zhang  |e author 
245 0 0 |a Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study 
260 |b JMIR Publications,   |c 2024-11-01T00:00:00Z. 
500 |a 2291-9279 
500 |a 10.2196/58388 
520 |a Abstract BackgroundConventional rehabilitation approaches involve therapists simulating various occupational tasks in health care settings or recreating real-life situations to assess and train patients in instrumental activities of daily living (IADLs). As an alternative, immersive virtual reality (IVR) has been widely used in stroke rehabilitation for years, but research comparing occupational performance between virtual and real environments is limited. ObjectiveThis study aims to introduce a novel IVR shopping system designed for patients with stroke and to investigate the correlation of occupational performance in virtual and real environments among patients with stroke. MethodsTen patients with stroke were recruited from the Department of Rehabilitation Medicine, Shenzhen Hospital, Southern Medical University, who met the inclusion and exclusion criteria for this observational, randomized crossover study; the patients were predominantly male (n=7), had experienced ischemic stroke (n=9), were aged 14 to 73 years, and had a time since stroke of 1 to 42 months. All patients attempted shopping tasks in virtual and real environments. The Mini-Mental State Examination (MMSE), Timed Up and Go Test (TUGT), modified Barthel index (MBI), and Lawton index (LI) were used to assess cognition, ambulation, and activities of daily living. Memory capacity and duration in the virtual and real environments were recorded as the primary parameters of occupational performance. The Wilcoxon test and Spearman correlation coefficients were used to analyze the differences and correlations between the 2 environments. ResultsThe Wilcoxon test showed no significant differences between the virtual and real environments in memory capacity and duration of task completion (PPPPP ConclusionsConsidering the small sample size used in this study and the study's limitations, despite the significant correlation between shopping performance in IVR and the real world, it is still too early to conclude that IVR is a noninferior approach, but it presents the potential to be an alternative for assessment and training in IADLs when resources are limited. However, further research is needed to investigate the psychometric properties, clinical effects, and impact of virtual training on real-world performance. The implications for practice might include the following: (1) occupational performance in virtual shopping might be the same as real-world shopping, and more virtual IADLs could thus be developed; (2) virtual IADL assessment and training systems could be used in remote locations or locations with limited resources; and (3) more objective parameters of IADLs could be extracted from virtual environments. 
546 |a EN 
690 |a Information technology 
690 |a T58.5-58.64 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n JMIR Serious Games, Vol 12, Pp e58388-e58388 (2024) 
787 0 |n https://games.jmir.org/2024/1/e58388 
787 0 |n https://doaj.org/toc/2291-9279 
856 4 1 |u https://doaj.org/article/a74cead69b524f1a8bc4d265e246b72c  |z Connect to this object online.