Computer games: Apprehension of learning strategies

Computer games and mainly videogames have proved to be an important tendency in Brazilian children's play. They are part of the playful culture, which associates modern technology to traditional play preserving the importance of the latter. Based on Vygotsky and Chadwick's ideas, this work...

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Main Authors: Carlos Antonio Bruno da Silva (Author), Vânia Cordeiro de Matos (Author), Maria Teresa Moreno Valdés (Author), Marilene Calderaro Munguba (Author)
Format: Book
Published: Universidade de Fortaleza, 2003-12-01T00:00:00Z.
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100 1 0 |a Carlos Antonio Bruno da Silva  |e author 
700 1 0 |a Vânia Cordeiro de Matos  |e author 
700 1 0 |a Maria Teresa Moreno Valdés  |e author 
700 1 0 |a Marilene Calderaro Munguba  |e author 
245 0 0 |a Computer games: Apprehension of learning strategies 
260 |b Universidade de Fortaleza,   |c 2003-12-01T00:00:00Z. 
500 |a 1806-1222 
500 |a 1806-1230 
520 |a Computer games and mainly videogames have proved to be an important tendency in Brazilian children's play. They are part of the playful culture, which associates modern technology to traditional play preserving the importance of the latter. Based on Vygotsky and Chadwick's ideas, this work studies the alternatives in the use of videogame by the occupational therapist, educator or parents, aiming prevention of learning difficulty by means of apprehension of learning strategies. Sixty children were investigated under dialectic, descriptive qualitative/quantitative focus. There was a semi-structured interview, direct observation and focused group applied to this intentional sample. Out of the 60 children playing in 3 videogame rental shops in Fortaleza-CE and Quixadá-CE, 30 aged 4 to 6 years old and the other 30 aged 7 and 8. Results indicate that the determination that the videogame is played in-group favors the apprehension of learning and affective strategies, processing, and meta-cognition. Therefore, videogame can be considered an excellent resource in terms of preventing learning difficulties, enabling children to their reality. 
546 |a PT 
690 |a Computer games 
690 |a Learning strategies 
690 |a Playful culture 
690 |a Plectronic games. 
690 |a Medicine (General) 
690 |a R5-920 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n Revista Brasileira em Promoção da Saúde, Vol 16, Iss 1/2, Pp 39-48 (2003) 
787 0 |n http://www.unifor.br/hp/revista_saude/v16/artigo7.pdf 
787 0 |n https://doaj.org/toc/1806-1222 
787 0 |n https://doaj.org/toc/1806-1230 
856 4 1 |u https://doaj.org/article/a79e9fedd433418a9b300010e8603a4a  |z Connect to this object online.