Computer games: Apprehension of learning strategies
Computer games and mainly videogames have proved to be an important tendency in Brazilian children's play. They are part of the playful culture, which associates modern technology to traditional play preserving the importance of the latter. Based on Vygotsky and Chadwick's ideas, this work...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Book |
Published: |
Universidade de Fortaleza,
2003-12-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000 am a22000003u 4500 | ||
---|---|---|---|
001 | doaj_a79e9fedd433418a9b300010e8603a4a | ||
042 | |a dc | ||
100 | 1 | 0 | |a Carlos Antonio Bruno da Silva |e author |
700 | 1 | 0 | |a Vânia Cordeiro de Matos |e author |
700 | 1 | 0 | |a Maria Teresa Moreno Valdés |e author |
700 | 1 | 0 | |a Marilene Calderaro Munguba |e author |
245 | 0 | 0 | |a Computer games: Apprehension of learning strategies |
260 | |b Universidade de Fortaleza, |c 2003-12-01T00:00:00Z. | ||
500 | |a 1806-1222 | ||
500 | |a 1806-1230 | ||
520 | |a Computer games and mainly videogames have proved to be an important tendency in Brazilian children's play. They are part of the playful culture, which associates modern technology to traditional play preserving the importance of the latter. Based on Vygotsky and Chadwick's ideas, this work studies the alternatives in the use of videogame by the occupational therapist, educator or parents, aiming prevention of learning difficulty by means of apprehension of learning strategies. Sixty children were investigated under dialectic, descriptive qualitative/quantitative focus. There was a semi-structured interview, direct observation and focused group applied to this intentional sample. Out of the 60 children playing in 3 videogame rental shops in Fortaleza-CE and Quixadá-CE, 30 aged 4 to 6 years old and the other 30 aged 7 and 8. Results indicate that the determination that the videogame is played in-group favors the apprehension of learning and affective strategies, processing, and meta-cognition. Therefore, videogame can be considered an excellent resource in terms of preventing learning difficulties, enabling children to their reality. | ||
546 | |a PT | ||
690 | |a Computer games | ||
690 | |a Learning strategies | ||
690 | |a Playful culture | ||
690 | |a Plectronic games. | ||
690 | |a Medicine (General) | ||
690 | |a R5-920 | ||
690 | |a Public aspects of medicine | ||
690 | |a RA1-1270 | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n Revista Brasileira em Promoção da Saúde, Vol 16, Iss 1/2, Pp 39-48 (2003) | |
787 | 0 | |n http://www.unifor.br/hp/revista_saude/v16/artigo7.pdf | |
787 | 0 | |n https://doaj.org/toc/1806-1222 | |
787 | 0 | |n https://doaj.org/toc/1806-1230 | |
856 | 4 | 1 | |u https://doaj.org/article/a79e9fedd433418a9b300010e8603a4a |z Connect to this object online. |