Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

Video games have emerged as a promising tool for enhancing engagement with cultural heritage. However, there is limited knowledge about how existing games can effectively fulfill this role. This study compiled and analyzed 100 video games based on cultural heritage by adapting an existing framework...

Full description

Saved in:
Bibliographic Details
Main Authors: Daniel Camuñas-García (Author), María Pilar Cáceres-Reche (Author), María de la Encarnación Cambil-Hernández (Author), Manuel Enrique Lorenzo-Martín (Author)
Format: Book
Published: MDPI AG, 2024-04-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_a92665db56444e12b6968043a9f6ab4a
042 |a dc 
100 1 0 |a Daniel Camuñas-García  |e author 
700 1 0 |a María Pilar Cáceres-Reche  |e author 
700 1 0 |a María de la Encarnación Cambil-Hernández  |e author 
700 1 0 |a Manuel Enrique Lorenzo-Martín  |e author 
245 0 0 |a Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games 
260 |b MDPI AG,   |c 2024-04-01T00:00:00Z. 
500 |a 10.3390/educsci14040396 
500 |a 2227-7102 
520 |a Video games have emerged as a promising tool for enhancing engagement with cultural heritage. However, there is limited knowledge about how existing games can effectively fulfill this role. This study compiled and analyzed 100 video games based on cultural heritage by adapting an existing framework that includes 10 game attributes for a comparative statistical analysis of the games' engagement features. These features include narrative-driven gameplay, information capsules, task-driven learning, ease of play, identity-driven content, open-world exploration, people-centered perspectives, meaningfulness, simulation, and verisimilitude. The analysis revealed that while the majority of games adhered to most of the recommended attributes, features such as task-driven learning, open-world exploration, and simulation were either uncommon or rare. These findings highlight a significant opportunity to develop games that incorporate these underrepresented features, thereby providing more immersive and engaging experiences in heritage education. Furthermore, the study offers a systematic overview of existing games that represent cultural heritage, serving as a valuable resource for developers, designers, and educators in this field. 
546 |a EN 
690 |a video games 
690 |a gamification 
690 |a digital game-based learning 
690 |a cultural heritage 
690 |a heritage education 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Education Sciences, Vol 14, Iss 4, p 396 (2024) 
787 0 |n https://www.mdpi.com/2227-7102/14/4/396 
787 0 |n https://doaj.org/toc/2227-7102 
856 4 1 |u https://doaj.org/article/a92665db56444e12b6968043a9f6ab4a  |z Connect to this object online.