Using Virtual Reality in the Classroom: Reflections of STEM Teachers on the Use of Teaching and Learning Tools

The purpose  of the study was to determine teachers' opinions about virtual reality (VR). Virtual Reality Interview Form (VRIF) administered to seven teachers after the implementation of VR practices. Teachers received three weeks of intensive training. Afterward, teachers applied VR for two mo...

Full description

Saved in:
Bibliographic Details
Main Authors: Bekir Yildirim (Author), Emine Sahin-Topalcengiz (Author), Gokhan Arikan (Author), Serkan Timur (Author)
Format: Book
Published: Seyit Ahmet Kıray, 2020-04-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_a92925f1a79f4b9ba265e846b5b8a05a
042 |a dc 
100 1 0 |a Bekir Yildirim  |e author 
700 1 0 |a Emine Sahin-Topalcengiz  |e author 
700 1 0 |a Gokhan Arikan  |e author 
700 1 0 |a Serkan Timur  |e author 
245 0 0 |a Using Virtual Reality in the Classroom: Reflections of STEM Teachers on the Use of Teaching and Learning Tools 
260 |b Seyit Ahmet Kıray,   |c 2020-04-01T00:00:00Z. 
500 |a 2149-214X 
520 |a The purpose  of the study was to determine teachers' opinions about virtual reality (VR). Virtual Reality Interview Form (VRIF) administered to seven teachers after the implementation of VR practices. Teachers received three weeks of intensive training. Afterward, teachers applied VR for two months in their classrooms. Later, interviews held with them. Findings indicated that different VR practices, including Google Cardboard, were used in the classroom. According to the teachers, using virtual reality in the classroom captured students' interest, increased their creativity, allowed students to take virtual trips, increased students' motivation, improved students' technology literacy, individualized learning; made students easier to understand difficult concepts. The potential problems of using VR were not asked the teachers; however, teachers mentioned that online safety and security, student access, and technology gaps were the problems they faced. The findings of this study suggest that the use of VR allows teachers to visualize abstract topics and enrich instruction. A VR orientation module would be provided teachers with opportunities to learn, practice, and apply their VR skills before being placed in the classroom. 
546 |a EN 
690 |a Education 
690 |a L 
690 |a Special aspects of education 
690 |a LC8-6691 
655 7 |a article  |2 local 
786 0 |n Journal of Education in Science, Environment and Health, Vol 6, Iss 3, Pp 231-245 (2020) 
787 0 |n https://jeseh.net/index.php/jeseh/article/view/263 
787 0 |n https://doaj.org/toc/2149-214X 
856 4 1 |u https://doaj.org/article/a92925f1a79f4b9ba265e846b5b8a05a  |z Connect to this object online.