THE DEVELOPMENT OF MARBLE TRADITIONAL GAME BASED-PROTOTYPE CURRICULUM

The lack of understanding of the benefits of traditional games for children's growth and development is the background of research, thus causing the extinction of traditional games from the community. In fact, traditional games have many benefits for children's growth and development, espe...

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Main Authors: Heri Yusuf Muslihin (Author), Resa Respati (Author), Putri Irma Susanti (Author)
Format: Book
Published: Universitas Islam Negeri (UIN) Mataram, 2022-12-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Heri Yusuf Muslihin  |e author 
700 1 0 |a Resa Respati  |e author 
700 1 0 |a Putri Irma Susanti  |e author 
245 0 0 |a THE DEVELOPMENT OF MARBLE TRADITIONAL GAME BASED-PROTOTYPE CURRICULUM 
260 |b Universitas Islam Negeri (UIN) Mataram,   |c 2022-12-01T00:00:00Z. 
500 |a 10.20414/jtq.v20i2.5972 
500 |a 1829-5940 
500 |a 2503-4510 
520 |a The lack of understanding of the benefits of traditional games for children's growth and development is the background of research, thus causing the extinction of traditional games from the community. In fact, traditional games have many benefits for children's growth and development, especially games played outside the home. Besides being played in the community, traditional games can also be used as learning media for children at school. However, this has not been done much because traditional games are still limited to local content where the implementation is returned to the school concern. The purpose of this study was to develop a prototype curriculum based on the traditional game of marbles to develop the growth and development of early childhood. This study uses a qualitative approach and the research method used is Design Based Research (DBR). The research instrument is the researcher and the participant. The steps taken in data analysis in this study were data reduction (organizing data), data display (making detailed descriptions), and conclusion drawing/verification (interpreting and drawing conclusions). The result of this research is the development of learning tools in the form of RPPH (daily lesson implementation plan) based on the traditional game of marbles. 
546 |a ID 
690 |a Marbles 
690 |a Prototype Curriculum 
690 |a Child Development 
690 |a Traditional Games 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Jurnal Tatsqif, Vol 20, Iss 2 (2022) 
787 0 |n https://journal.uinmataram.ac.id/index.php/tatsqif/article/view/5972 
787 0 |n https://doaj.org/toc/1829-5940 
787 0 |n https://doaj.org/toc/2503-4510 
856 4 1 |u https://doaj.org/article/a9a5df9a64fd4fb49f4f6a1c0d381de7  |z Connect to this object online.