Improvement of Static Balance Through Virtual Reality Practices in Children with Cerebral palsy

The purpose of the present study was to examine the effects of motor practices using virtual reality practices on static balance of children with cerebral palsy.Twenty girls with cerebral palsy (ranged 7-12 years old) were selected by a convenience sampling method and were divided into the experimen...

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Bibliographic Details
Main Authors: Fatemeh Mirakhori (Author), Morteza Pourazar (Author), Fazlollah Bagherzadeh (Author)
Format: Book
Published: University of Tehran, 2021-02-01T00:00:00Z.
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Summary:The purpose of the present study was to examine the effects of motor practices using virtual reality practices on static balance of children with cerebral palsy.Twenty girls with cerebral palsy (ranged 7-12 years old) were selected by a convenience sampling method and were divided into the experimental and control groups. The apparatus of the study was Xbox device. Sharpend Rumberg Test was used to assess the static balance scores. Experimental group performed their practice in the virtual environment during 4 weeks, 3 days per week, and 1 hour per day. Control group continued their common occupational therapy programs. MANCOVA and ANCOVA Tests were used at p
Item Description:2008-9333
2676-4547
10.22059/jmlm.2017.236685.1271