Virtual reality and augmented reality technologies: A closer look

Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a completely new scene that cannot be touched by the bare hand but is sensually perceived through a combination of artificial visual and sound effects. Although the overall goal of these two technologies is sim...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Päätekijä: Renas Rajab Asaad (Tekijä)
Aineistotyyppi: Kirja
Julkaistu: Northern Negros State College of Science and Technology (NONESCOST), 2021-11-01T00:00:00Z.
Aiheet:
Linkit:Connect to this object online.
Tagit: Lisää tagi
Ei tageja, Lisää ensimmäinen tagi!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_aea920a0991a48c6bca9d253fc0b57b6
042 |a dc 
100 1 0 |a Renas Rajab Asaad  |e author 
245 0 0 |a Virtual reality and augmented reality technologies: A closer look 
260 |b Northern Negros State College of Science and Technology (NONESCOST),   |c 2021-11-01T00:00:00Z. 
500 |a 10.5281/zenodo.5652297 
500 |a 2799-063X 
500 |a 2799-0648 
520 |a Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a completely new scene that cannot be touched by the bare hand but is sensually perceived through a combination of artificial visual and sound effects. Although the overall goal of these two technologies is similar, the artificial reality that can be created via VR or AR is not the same. VR is a computer-generated simulation of an alternate world or reality, primarily used in 3D movies and video games. Virtual reality creates a simulation that aims to close off the outside world or immerse the viewers, using computers and sensory equipment such as headphones and gloves. The HTC Vive, Samsung Gear VR glasses, and Google cardboard are some of the most popular devices used in VR. Virtual reality applications are not limited to entertainment and games only, but are also used in the field of education and medicine, for example, surgeons plan and train their operations, and it has also been used in the military field to simulate some military exercises under harsh conditions. 
546 |a EN 
690 |a augmented reality 
690 |a graphic design 
690 |a multimedia 
690 |a virtual reality 
690 |a Science 
690 |a Q 
690 |a Technology 
690 |a T 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n International Research Journal of Science, Technology, Education, and Management, Vol 1, Iss 2, Pp 1-10 (2021) 
787 0 |n https://irjstem.com/wp-content/uploads/2021/11/IRJSTEM-Volume1_No2_Paper1.pdf 
787 0 |n https://doaj.org/toc/2799-063X 
787 0 |n https://doaj.org/toc/2799-0648 
856 4 1 |u https://doaj.org/article/aea920a0991a48c6bca9d253fc0b57b6  |z Connect to this object online.