Comparing exergames and aerobic exercise: Evaluation of the effects on emotions and executive functions

The study presented aims to investigate the impact of a balance training conducted by exergames on some domains of a cognitive and affective nature, in a sample of university students (average age 28 ± 6). In this sense, executive functions, selective attention and subjective emotional state were ev...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Principais autores: Anna Maria Mariani (Autor), Emanuele Marsico (Autor), Sarah Caglioti (Autor)
Formato: Livro
Publicado em: Pensa MultiMedia, 2022-01-01T00:00:00Z.
Assuntos:
Acesso em linha:Connect to this object online.
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_b000e3e35b2b44ffae64b5c1e8fedd8f
042 |a dc 
100 1 0 |a Anna Maria Mariani  |e author 
700 1 0 |a Emanuele Marsico  |e author 
700 1 0 |a Sarah Caglioti  |e author 
245 0 0 |a  Comparing exergames and aerobic exercise: Evaluation of the effects on emotions and executive functions 
260 |b Pensa MultiMedia,   |c 2022-01-01T00:00:00Z. 
500 |a 10.7346/-feis-XX-01-22_09 
500 |a 1973-4778 
500 |a 2279-7505 
520 |a The study presented aims to investigate the impact of a balance training conducted by exergames on some domains of a cognitive and affective nature, in a sample of university students (average age 28 ± 6). In this sense, executive functions, selective attention and subjective emotional state were evaluated. These constructs were chosen because of their centrality in fostering learning processes. The effects of exergaming were compared with those obtained through aerobic training of the same duration (20 min). The results showed a similar impact of the two types of training on the cognitive domains under analysis, while a statistically difference was observed with respect to higher levels of dominance (<0.05) in the post-test exergames measured. through the SAM (Self-Assessment Manikin). The research carried out has allowed to highlight the opportunity to use these tools in the implementation of positive affectivity in young adults. On the basis of the results obtained, it is therefore possible to set future research directions relating to the study of the effects of exergames on constructs related to the dominance, such as self-esteem and self-efficacy and the relationship of these with high-level cognitive functions, whose integration is necessary for the structuring of learning programs in different training contexts. 
546 |a EN 
546 |a ES 
546 |a IT 
546 |a PT 
690 |a Exergames 
690 |a Aerobic exercise 
690 |a Learning 
690 |a Dominance 
690 |a Balance training 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Formazione & Insegnamento, Vol 20, Iss 1 Suppl. (2022) 
787 0 |n https://ojs.pensamultimedia.it/index.php/siref/article/view/5303 
787 0 |n https://doaj.org/toc/1973-4778 
787 0 |n https://doaj.org/toc/2279-7505 
856 4 1 |u https://doaj.org/article/b000e3e35b2b44ffae64b5c1e8fedd8f  |z Connect to this object online.