The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale

Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. In the present study, we aimed to develop and validate a 30-item Gaming Instinctual Motivation Scale (GIMS) based on Dillon's 6-11 Framework...

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Main Authors: Ai Ni Teoh (Author), Roberto Dillon (Author), Divjyot Kaur (Author)
Format: Book
Published: MDPI AG, 2023-09-01T00:00:00Z.
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100 1 0 |a Ai Ni Teoh  |e author 
700 1 0 |a Roberto Dillon  |e author 
700 1 0 |a Divjyot Kaur  |e author 
245 0 0 |a The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale 
260 |b MDPI AG,   |c 2023-09-01T00:00:00Z. 
500 |a 10.3390/ejihpe13090137 
500 |a 2254-9625 
500 |a 2174-8144 
520 |a Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. In the present study, we aimed to develop and validate a 30-item Gaming Instinctual Motivation Scale (GIMS) based on Dillon's 6-11 Framework on instinctual gaming motivation and Lazzaro's gaming experience model. To validate the scale, we recruited 194 regular gamers (<i>M<sub>age</sub></i> = 22.70 years old, <i>SD</i> = 4.38) to complete the GIMS based on their general gaming experience and their experience playing role-laying games (RPGs), first-person shooters (FPSs), real-time strategy, puzzle, and action games. We used a cross-validation approach and performed exploratory factor analysis and confirmatory factor analysis to test the structure of the scale and the reliability and validity of the scale, respectively. The final version of the GIMS had a one-dimensional structure with 15 items. It also had good construct validity, χ<sup>2</sup> (<i>N</i> = 117, <i>df</i> = 86) = 126.28, <i>p</i> = 0.003, CFI = 0.93, TLI = 0.92, and RMSEA = 0.064 (90% CI [0.04, 0.09]), and reliability (CR = 0.89), and an acceptable convergent validity (AVE = 0.35). The one-dimensional structure was generalizable to RPG and FPS games, demonstrating the applicability of the scale to these two gaming genres. Higher scores on the GIMS were also associated with a greater intention to play games. 
546 |a EN 
546 |a ES 
690 |a Gaming Instinctual Motivation Scale 
690 |a gaming motivation 
690 |a intention to play games 
690 |a gaming experience 
690 |a scale validation 
690 |a Public aspects of medicine 
690 |a RA1-1270 
690 |a Psychology 
690 |a BF1-990 
655 7 |a article  |2 local 
786 0 |n European Journal of Investigation in Health, Psychology and Education, Vol 13, Iss 9, Pp 1895-1908 (2023) 
787 0 |n https://www.mdpi.com/2254-9625/13/9/137 
787 0 |n https://doaj.org/toc/2174-8144 
787 0 |n https://doaj.org/toc/2254-9625 
856 4 1 |u https://doaj.org/article/b1e5a92f538b4b47a2b0135ceda20f45  |z Connect to this object online.