From Multi-User Virtual Environment to 3D Virtual Learning Environment

While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational a...

Full description

Saved in:
Bibliographic Details
Main Authors: Daniel Livingstone (Author), Jeremy Kemp (Author), Edmund Edgar (Author)
Format: Book
Published: Association for Learning Technology, 2008-12-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_b95d4a68166a46f1a0cf8a4b2d10d74b
042 |a dc 
100 1 0 |a Daniel Livingstone  |e author 
700 1 0 |a Jeremy Kemp  |e author 
700 1 0 |a Edmund Edgar  |e author 
245 0 0 |a From Multi-User Virtual Environment to 3D Virtual Learning Environment 
260 |b Association for Learning Technology,   |c 2008-12-01T00:00:00Z. 
500 |a 10.3402/rlt.v16i3.10893 
500 |a 2156-7069 
500 |a 2156-7077 
520 |a While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the use of virtual worlds for education, from informal learning to formal instruction, and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment (VLE). In this we focus on the development of Sloodle – a system which integrates the popular 3D virtual world of Second Life with the open-source VLE Moodle. Our intent is not simply to provide additional learning support features for Second Life, but to study more generally the ways in which integrated virtual environments can benefit teaching and learning, and this is the focus of our closing discussion. 
546 |a EN 
690 |a Multi-User Virtual Environments 
690 |a Virtual Learning Environments 
690 |a gamebased learning 
690 |a Second Life 
690 |a Immersive Virtual Worlds 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Research in Learning Technology, Vol 16, Iss 3 (2008) 
787 0 |n http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10893 
787 0 |n https://doaj.org/toc/2156-7069 
787 0 |n https://doaj.org/toc/2156-7077 
856 4 1 |u https://doaj.org/article/b95d4a68166a46f1a0cf8a4b2d10d74b  |z Connect to this object online.