Motivations and use of video games in engineering students
The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a sc...
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Main Authors: | Rosa Núñez-Pacheco (Author), Osbaldo Turpo-Gebera (Author), Aymé Barreda-Parra (Author), Elizabeth Vidal (Author), Eveling Castro-Gutierrez (Author), Ignacio Aguaded (Author) |
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Format: | Book |
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OmniaScience,
2023-05-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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