Physiological Response of Imagery Running with or without an Avatar in 3D Virtual Reality: A Preliminary Study

OBJECTIVES The present study is aimed at observing the physiological response imagery running with an avatar in 3D virtual reality (VR) and to explore the differences in physiological responses between imagery running with and without an avatar in 3D VR. METHODS We randomly assigned 32 healthy adult...

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Bibliographic Details
Main Authors: Kyung Ji Moon (Author), Myung Chul Lee (Author), Upyong Hong (Author), Soo Rim Noh (Author), Chang Hoon Park (Author), Kyung Hun Han (Author)
Format: Book
Published: Asian Society of Kinesiology, 2021-07-01T00:00:00Z.
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LEADER 00000 am a22000003u 4500
001 doaj_c6a23d47e53b45f2a2ecc3e00bc289c5
042 |a dc 
100 1 0 |a Kyung Ji Moon  |e author 
700 1 0 |a Myung Chul Lee  |e author 
700 1 0 |a Upyong Hong  |e author 
700 1 0 |a Soo Rim Noh  |e author 
700 1 0 |a Chang Hoon Park  |e author 
700 1 0 |a Kyung Hun Han  |e author 
245 0 0 |a Physiological Response of Imagery Running with or without an Avatar in 3D Virtual Reality: A Preliminary Study 
260 |b Asian Society of Kinesiology,   |c 2021-07-01T00:00:00Z. 
500 |a 2586-5595 
500 |a 2586-5552 
500 |a 10.15758/ajk.2021.23.3.11 
520 |a OBJECTIVES The present study is aimed at observing the physiological response imagery running with an avatar in 3D virtual reality (VR) and to explore the differences in physiological responses between imagery running with and without an avatar in 3D VR. METHODS We randomly assigned 32 healthy adults to either a group with Avatar (n = 19) or a group without (n = 13). The group with avatar performed imagery exercise with an avatar in 3D VR and the group without Avatar performed it without an avatar in 3D VR. Both groups were instructed to mentally imagine performing running in VR without executing actual physical movements. We recorded electro-physiological data before, during, and after the 20-min intervention. We also measured the participants' level of presence and intensity of experienced cybersickness. RESULTS In the group with Avatar, all physiological responses increased from the resting to the intervention period. The group with Avatar also showed a higher level of presence and fewer cybersickness symptoms than the group without Avatar. CONCLUSIONS The results suggest imagery running with an avatar in 3D VR might be effective as an alternative exercise. 
546 |a EN 
546 |a JA 
546 |a KO 
546 |a ZH 
690 |a avatar 
690 |a embodied cognition 
690 |a imagery exercise 
690 |a physiological response 
690 |a 3d virtual reality 
690 |a Sports 
690 |a GV557-1198.995 
690 |a Physiology 
690 |a QP1-981 
655 7 |a article  |2 local 
786 0 |n The Asian Journal of Kinesiology, Vol 23, Iss 3, Pp 11-19 (2021) 
787 0 |n http://ajkinesiol.org/upload/pdf/ajk-2021-23-3-11.pdf 
787 0 |n https://doaj.org/toc/2586-5595 
787 0 |n https://doaj.org/toc/2586-5552 
856 4 1 |u https://doaj.org/article/c6a23d47e53b45f2a2ecc3e00bc289c5  |z Connect to this object online.