Data-Driven Classification of Human Movements in Virtual Reality-Based Serious Games: Preclinical Rehabilitation Study in Citizen Science

BackgroundSustained engagement is essential for the success of telerehabilitation programs. However, patients' lack of motivation and adherence could undermine these goals. To overcome this challenge, physical exercises have often been gamified. Building on the advantages of serious games, we p...

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Main Authors: Roni Barak Ventura (Author), Kora Stewart Hughes (Author), Oded Nov (Author), Preeti Raghavan (Author), Manuel Ruiz Marín (Author), Maurizio Porfiri (Author)
Format: Book
Published: JMIR Publications, 2022-02-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Roni Barak Ventura  |e author 
700 1 0 |a Kora Stewart Hughes  |e author 
700 1 0 |a Oded Nov  |e author 
700 1 0 |a Preeti Raghavan  |e author 
700 1 0 |a Manuel Ruiz Marín  |e author 
700 1 0 |a Maurizio Porfiri  |e author 
245 0 0 |a Data-Driven Classification of Human Movements in Virtual Reality-Based Serious Games: Preclinical Rehabilitation Study in Citizen Science 
260 |b JMIR Publications,   |c 2022-02-01T00:00:00Z. 
500 |a 2291-9279 
500 |a 10.2196/27597 
520 |a BackgroundSustained engagement is essential for the success of telerehabilitation programs. However, patients' lack of motivation and adherence could undermine these goals. To overcome this challenge, physical exercises have often been gamified. Building on the advantages of serious games, we propose a citizen science-based approach in which patients perform scientific tasks by using interactive interfaces and help advance scientific causes of their choice. This approach capitalizes on human intellect and benevolence while promoting learning. To further enhance engagement, we propose performing citizen science activities in immersive media, such as virtual reality (VR). ObjectiveThis study aims to present a novel methodology to facilitate the remote identification and classification of human movements for the automatic assessment of motor performance in telerehabilitation. The data-driven approach is presented in the context of a citizen science software dedicated to bimanual training in VR. Specifically, users interact with the interface and make contributions to an environmental citizen science project while moving both arms in concert. MethodsIn all, 9 healthy individuals interacted with the citizen science software by using a commercial VR gaming device. The software included a calibration phase to evaluate the users' range of motion along the 3 anatomical planes of motion and to adapt the sensitivity of the software's response to their movements. During calibration, the time series of the users' movements were recorded by the sensors embedded in the device. We performed principal component analysis to identify salient features of movements and then applied a bagged trees ensemble classifier to classify the movements. ResultsThe classification achieved high performance, reaching 99.9% accuracy. Among the movements, elbow flexion was the most accurately classified movement (99.2%), and horizontal shoulder abduction to the right side of the body was the most misclassified movement (98.8%). ConclusionsCoordinated bimanual movements in VR can be classified with high accuracy. Our findings lay the foundation for the development of motion analysis algorithms in VR-mediated telerehabilitation. 
546 |a EN 
690 |a Information technology 
690 |a T58.5-58.64 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n JMIR Serious Games, Vol 10, Iss 1, p e27597 (2022) 
787 0 |n https://games.jmir.org/2022/1/e27597 
787 0 |n https://doaj.org/toc/2291-9279 
856 4 1 |u https://doaj.org/article/c9ffd45d81e44d3fa8d1f5547c06d1f7  |z Connect to this object online.