Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using experimental design.

Experimental Design (ED) technique is a proven analytical method used in the chemicals industry. We have taken this approach and applied it to Phil Sabin's 'Take That Hill', a simple wargame presented at Connections 2014. By evolving the tactical turn game choices into playable full-g...

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Main Authors: Mark Flanagan (Author), Adrian Northey (Author), Ian Robinson (Author)
Format: Book
Published: Serious Games Society, 2021-05-01T00:00:00Z.
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100 1 0 |a Mark Flanagan  |e author 
700 1 0 |a Adrian Northey  |e author 
700 1 0 |a Ian Robinson  |e author 
245 0 0 |a Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using experimental design. 
260 |b Serious Games Society,   |c 2021-05-01T00:00:00Z. 
500 |a 10.17083/ijsg.v7i4.372 
500 |a 2384-8766 
520 |a Experimental Design (ED) technique is a proven analytical method used in the chemicals industry. We have taken this approach and applied it to Phil Sabin's 'Take That Hill', a simple wargame presented at Connections 2014. By evolving the tactical turn game choices into playable full-game strategies, a descriptive set of game outcomes can be delivered and optimised to produce winning strategies. This provides a systematic approach to testing a game, with full post-game deconstructive analysis which is capable of being used to identify flaws, and find optimal strategies in playing the game.  The most successful strategies found by ED outperformed individual strategies developed by experienced players. ED allowed pairing of obvious good play with seemingly counterintuitive play that were found to work well in unexpected combinations. 
546 |a EN 
690 |a Wargames, Experimental Design, Strategies 
690 |a Education 
690 |a L 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
690 |a Computer software 
690 |a QA76.75-76.765 
655 7 |a article  |2 local 
786 0 |n International Journal of Serious Games, Vol 7, Iss 4 (2021) 
787 0 |n http://journal.seriousgamessociety.org/index.php/IJSG/article/view/372 
787 0 |n https://doaj.org/toc/2384-8766 
856 4 1 |u https://doaj.org/article/cba6102ee7a9473eaa48fa2c1bf6eaf9  |z Connect to this object online.