Oleksandr V. Prokhorov, Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, & Olena H. Kuzminska. (2022). Implementation of digital technology for student involvement based on a 3D quest game for career guidance and assessing students' digital competences. Academy of Cognitive and Natural Sciences.
Chicago Style (17th ed.) CitationOleksandr V. Prokhorov, Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Implementation of Digital Technology for Student Involvement Based on a 3D Quest Game for Career Guidance and Assessing Students' Digital Competences. Academy of Cognitive and Natural Sciences, 2022.
MLA (9th ed.) CitationOleksandr V. Prokhorov, et al. Implementation of Digital Technology for Student Involvement Based on a 3D Quest Game for Career Guidance and Assessing Students' Digital Competences. Academy of Cognitive and Natural Sciences, 2022.