ISPO: A Serious Game to train the Interview Skills of Police Officers

The Interview Simulation for Police Officers (ISPO) is a serious game developed to train police officers in communication competencies related to the interview of victims, witnesses and suspects. It was developed by Gameware Europe in collaboration with the Portuguese Police (Policia Judiciaria) wit...

Full description

Saved in:
Bibliographic Details
Main Authors: Manuel Guimarães (Author), Rui Prada (Author), Pedro A. Santos (Author), João Dias (Author), Cristina Soeiro (Author), Raquel Guerra (Author), Christina Steiner-Stanitznig (Author), Andrea Molinari (Author)
Format: Book
Published: Serious Games Society, 2022-11-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_cd74fa0e18bf4450ae3a56cda8e9a3ee
042 |a dc 
100 1 0 |a Manuel Guimarães  |e author 
700 1 0 |a Rui Prada  |e author 
700 1 0 |a Pedro A. Santos  |e author 
700 1 0 |a João Dias  |e author 
700 1 0 |a Cristina Soeiro  |e author 
700 1 0 |a Raquel Guerra  |e author 
700 1 0 |a Christina Steiner-Stanitznig  |e author 
700 1 0 |a Andrea Molinari  |e author 
245 0 0 |a ISPO: A Serious Game to train the Interview Skills of Police Officers 
260 |b Serious Games Society,   |c 2022-11-01T00:00:00Z. 
500 |a 10.17083/ijsg.v9i4.514 
500 |a 2384-8766 
520 |a The Interview Simulation for Police Officers (ISPO) is a serious game developed to train police officers in communication competencies related to the interview of victims, witnesses and suspects. It was developed by Gameware Europe in collaboration with the Portuguese Police (Policia Judiciaria) within the RAGE project. The ISPO serious game was created using the modern methodologies and practices that are used in real-life police interviews. The focus of the game is on the training of communication competencies regarding gathering information from both victims and offenders. In order to evaluate the training effectiveness of the game, we conducted a study with 194 participants where general subjective learning effectiveness, using the Perceived Competence subscale of the IMI questionnaire, and domain-specific subjective learning effectiveness using the Police Interview Competency Inventory (PICI) were measured. Overall, ISPO improved the self-perceived competence of its players. Additionally, participants changed their opinion about the attitude to conduct a successful interview. Participants' level of importance attributed to being dominant diminished and the level of importance attributed to being more benevolent and communicative during police interviews increased. Effects were stronger in inexperienced users leading us to believe that the game is an added value for use in a police officer school. 
546 |a EN 
690 |a Serious Games 
690 |a Evaluation 
690 |a Game-Based Learning 
690 |a Education 
690 |a L 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
690 |a Computer software 
690 |a QA76.75-76.765 
655 7 |a article  |2 local 
786 0 |n International Journal of Serious Games, Vol 9, Iss 4 (2022) 
787 0 |n http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/514 
787 0 |n https://doaj.org/toc/2384-8766 
856 4 1 |u https://doaj.org/article/cd74fa0e18bf4450ae3a56cda8e9a3ee  |z Connect to this object online.