Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial

Abstract Background Oral histology is perceived by dental students as a challenging subject and often struggle to recognize the long-term relevance of understanding the cells and tissues at the microscopic level. Serious games have been reported to have a positive effect on student cognitive skills...

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Main Authors: Lisa R. Amir (Author), Irene C. Leonardy (Author), Salsabila N. Dewatmoko (Author), Rezon Yanuar (Author), Dewi F. Suniarti (Author), Erik Idrus (Author), Kawin Sipiyaruk (Author), Ria Puspitawati (Author)
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Published: BMC, 2023-08-01T00:00:00Z.
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LEADER 00000 am a22000003u 4500
001 doaj_d4f8d869fceb4e888cd8fc02b50dcad3
042 |a dc 
100 1 0 |a Lisa R. Amir  |e author 
700 1 0 |a Irene C. Leonardy  |e author 
700 1 0 |a Salsabila N. Dewatmoko  |e author 
700 1 0 |a Rezon Yanuar  |e author 
700 1 0 |a Dewi F. Suniarti  |e author 
700 1 0 |a Erik Idrus  |e author 
700 1 0 |a Kawin Sipiyaruk  |e author 
700 1 0 |a Ria Puspitawati  |e author 
245 0 0 |a Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial 
260 |b BMC,   |c 2023-08-01T00:00:00Z. 
500 |a 10.1186/s12903-023-03286-3 
500 |a 1472-6831 
520 |a Abstract Background Oral histology is perceived by dental students as a challenging subject and often struggle to recognize the long-term relevance of understanding the cells and tissues at the microscopic level. Serious games have been reported to have a positive effect on student cognitive skills and learning motivation. However, there is still a limited amount of research supporting the effectiveness of serious games as a learning method in dentistry. The present study aimed to evaluate the impact of serious game of HistoRM as a complementary learning strategy for oral histology. Methods The study design was a crossover randomized controlled trial. A total of 74 first year dental students of Universitas Indonesia participated in the study and divided into 2 groups. Study intervention included HistoRM game for 3 days followed by a combination of HistoRM and script-based handouts for another 4 days. The groups represented different intervention sequences. Evaluation was performed using pre-test, post-test on day 3 and 7 and a questionnaire. Results The data showed significant improvement of student cognitive skills (p < 0.001) and it was influenced by the number of game missions completed. Students who completed the whole 15 missions have a higher day-7 post-tests scores (p = 0.03). Perception of dental students on HistoRM was positive in all domains tested, the learning content, games and learning experience domains. Immediate feedback given after each gameplay helped the students understand the subject matters. Conclusion Serious game of HistoRM effectively improved students' understanding of oral histology learning outcome and provided more interesting learning experiences. This innovative learning can be recommended as a complementary learning strategy of oral histology for dental students. 
546 |a EN 
690 |a Serious Games 
690 |a Oral histology 
690 |a Undergraduate students 
690 |a Innovative learning 
690 |a Dentistry 
690 |a RK1-715 
655 7 |a article  |2 local 
786 0 |n BMC Oral Health, Vol 23, Iss 1, Pp 1-10 (2023) 
787 0 |n https://doi.org/10.1186/s12903-023-03286-3 
787 0 |n https://doaj.org/toc/1472-6831 
856 4 1 |u https://doaj.org/article/d4f8d869fceb4e888cd8fc02b50dcad3  |z Connect to this object online.