User experience and learning experience in a 4D virtual reality simulation game
Simulation training is an effective way of teaching in healthcare, yet it requires a great deal of time and effort. Virtual gear technology brings us new promising training methods, yet there is very little research data about the user experience and learning in immersive virtual environments. This...
Saved in:
Main Authors: | Maiju Salovaara-Hiltunen (Author), Katja Heikkinen (Author), Jaana-Maija Koivisto (Author) |
---|---|
Format: | Book |
Published: |
Serious Games Society,
2019-11-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Graduating nursing students' user experiences of the immersive virtual reality simulation in learning - A qualitative descriptive study
by: Henna Mäkinen, et al.
Published: (2023) -
Nursing students' perceptions of interaction in a multiplayer virtual reality simulation: A qualitative descriptive study
by: Niina Piispanen, et al.
Published: (2024) -
Elements Explaining Learning Clinical Reasoning Using Simulation Games
by: Jaana-Maija Koivisto, et al.
Published: (2016) -
Association between game metrics in a simulation game and nursing students' surgical nursing knowledge - a quasi-experimental study
by: Jaana-Maija Koivisto, et al.
Published: (2024) -
Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
by: Vaia Maragkou, et al.
Published: (2023)