Game elements from literature review of gamification in healthcare context
Gamification is a conceptual framework to apply game elements and techniques to improve the interesting process in non-game context. Gamification offers the motivation approach to motivate the player to handle the challenge tasks with game mechanics, game dynamics, and components. Nowadays, To disco...
Saved in:
Main Authors: | Sakchai Muangsrinoon (Author), Poonpong Boonbrahm (Author) |
---|---|
Format: | Book |
Published: |
OmniaScience,
2019-02-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework
by: Epstein, Daniel S, et al.
Published: (2021) -
GAMIFICATION BASED ASSESSMENT: A TEST ANXIETY REDUCTION THROUGH GAME ELEMENTS IN QUIZIZZ PLATFORM
by: Muhammad Dafit Pitoyo, et al.
Published: (2019) -
Influence of Gamification Elements on Students' Academic Performance
by: Moses Adeleke Adeoye
Published: (2023) -
Swords and sorcery: a structural gamification framework for higher education using role-playing game elements
by: Konstantinos Ntokos
Published: (2019) -
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
by: Simon Warsinsky, et al.
Published: (2021)