Playful technologies for adolescents used by health professionals: an integrative review

Objective: identify the playful technologies used by health professionals for adolescents. Method: Integrative review. The databases were: Lilacs, Bdenf, Cinahl, Adolec, Cuiden and Pepsic; SciELO, Cochrane library and Medline / Pubmed. The descriptors extracted from DeCS and MESH, being the final sa...

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Bibliographic Details
Main Authors: Nathan Mesquita Penha (Author), Laura Menezes Silveira (Author), Fernanda Dos Santos Nogueira Goes (Author), Angelita Maria Stabile (Author)
Format: Book
Published: Universidade Federal de Santa Maria, 2020-05-01T00:00:00Z.
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Summary:Objective: identify the playful technologies used by health professionals for adolescents. Method: Integrative review. The databases were: Lilacs, Bdenf, Cinahl, Adolec, Cuiden and Pepsic; SciELO, Cochrane library and Medline / Pubmed. The descriptors extracted from DeCS and MESH, being the final sample of five original articles. Search period from November 2017 to January 2018. Results: the articles featured a digital game, a straight chat game, questions and answers, the culture circle, a domino and a card game. They were between the years 2009 to 2018. The level of evidence six with methodological rigor category A. Final considerations: despite the articles being aimed at teenagers, there is still a need to develop new playful technologies by health professionals, covering other diseases for this audience, these being protagonists of the teaching-learning process, but also multipliers of health education actions.
Item Description:2179-7692
2179-7692
10.5902/2179769235146