The Development of Interactive Learning Media of Parabolic Motion Lesson Materials with Patil Lele Traditional Games

Indonesian cultures are starting to fade due to technological developments. One of the solutions is by introducing Indonesian cultures to students at school. This research aimed to generate an effective and valid traditional culture-based interactive learning media, therefore it can be used in learn...

Full description

Saved in:
Bibliographic Details
Main Authors: Jamalludin - Jamalludin (Author), Rif'ati Dina Handayani (Author), Lailatul - Nuraini (Author)
Format: Book
Published: Program Studi Pendidikan Fisika FKIP Universitas Lambung Mangkurat, 2021-07-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_e12c698fdd644f7aae84a1e4162d9004
042 |a dc 
100 1 0 |a Jamalludin - Jamalludin  |e author 
700 1 0 |a Rif'ati Dina Handayani  |e author 
700 1 0 |a Lailatul - Nuraini  |e author 
245 0 0 |a The Development of Interactive Learning Media of Parabolic Motion Lesson Materials with Patil Lele Traditional Games 
260 |b Program Studi Pendidikan Fisika FKIP Universitas Lambung Mangkurat,   |c 2021-07-01T00:00:00Z. 
500 |a 2337-604X 
500 |a 2549-2764 
500 |a 10.20527/bipf.v9i2.10399 
520 |a Indonesian cultures are starting to fade due to technological developments. One of the solutions is by introducing Indonesian cultures to students at school. This research aimed to generate an effective and valid traditional culture-based interactive learning media, therefore it can be used in learning physics. The learning media that was developed by the researcher was an interactive learning media on the parabolic motion subject with 3-dimensional animation of Patil Lele's traditional game. This research was development research with the Thiagarajan model, which has been modified into 3D (Define, Design, and Develop). The data were collected by using an expert validation sheet and a student test. The results showed that the learning media was valid and effective, with an average percentage of the validator's assessment 90.8% and the percentage of student learning completeness 82.35%. Referring to the analysis results that has been carried out on the media that was developed, it was included as a valid and effective category for use, therefore the learning media product is able to be used in learning physics. 
546 |a EN 
546 |a ID 
690 |a android 
690 |a interactive learning media 
690 |a parabolic motion 
690 |a patil lele 
690 |a physics learning 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Berkala Ilmiah Pendidikan Fisika, Vol 9, Iss 2, Pp 126-134 (2021) 
787 0 |n https://ppjp.ulm.ac.id/journal/index.php/bipf/article/view/10399 
787 0 |n https://doaj.org/toc/2337-604X 
787 0 |n https://doaj.org/toc/2549-2764 
856 4 1 |u https://doaj.org/article/e12c698fdd644f7aae84a1e4162d9004  |z Connect to this object online.