Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses

Abstract BackgroundVirtual reality (VR) has shown promising levels of effectiveness in nursing education, pain management, and rehabilitation. However, meta-analyses have discussed the effects of VR usage in nursing unilaterally and inconsistently, and the evidence base is diffuse and varied. Object...

Full description

Saved in:
Bibliographic Details
Main Authors: Yanjie Hu (Author), Xingzhu Yuan (Author), Peiling Ye (Author), Chengting Chang (Author), Yue Han Hu (Author), Weihua Zhang (Author), Ka Li (Author)
Format: Book
Published: JMIR Publications, 2023-11-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_e1a0ba906c4e45e5bee4b11b0276eba2
042 |a dc 
100 1 0 |a Yanjie Hu  |e author 
700 1 0 |a Xingzhu Yuan  |e author 
700 1 0 |a Peiling Ye  |e author 
700 1 0 |a Chengting Chang  |e author 
700 1 0 |a Yue Han Hu  |e author 
700 1 0 |a Weihua Zhang  |e author 
700 1 0 |a Ka Li  |e author 
245 0 0 |a Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses 
260 |b JMIR Publications,   |c 2023-11-01T00:00:00Z. 
500 |a 2291-9279 
500 |a 10.2196/52022 
520 |a Abstract BackgroundVirtual reality (VR) has shown promising levels of effectiveness in nursing education, pain management, and rehabilitation. However, meta-analyses have discussed the effects of VR usage in nursing unilaterally and inconsistently, and the evidence base is diffuse and varied. ObjectiveWe aimed to synthesize the combined evidence from meta-analyses that assessed the effects of nurses using VR technology on nursing education or patient health outcomes. MethodsWe conducted an umbrella review by searching for meta-analyses about VR intervention in clinical nursing practice on Web of Science, Embase, Cochrane, and PubMed, and in reference lists. Eligible studies were published in English between December 1, 2012, and September 20, 2023. Meta-analyses of ≤2 intervention studies and meta-analyses without 95% CI or heterogeneity data were excluded. Characteristic indicators, population information, VR intervention information, and 95% CIs were extracted. A descriptive analysis of research results was conducted to discern relationships between VR interventions and outcomes. I2P ResultsIn total, 768 records were identified; 74 meta-analyses were included for review. The most reported VR study conditions were neuronursing (25/74, 34%), pediatric nursing (13/74, 18%), surgical and wound care (11/74, 15%), oncological nursing (11/74, 15%), and older adult nursing (10/74, 14%). Further, 30% (22/74) of meta-analyses reported publication bias, and 15% (11/74) and 8% (6/74) were rated as "high" based on AMSTAR 2 and the GRADE checklist, respectively. The main outcome indicators among all included meta-analyses were pain (37/214, 17.3%), anxiety (36/214, 16.8%), cognitive function (17/214, 7.9%), balance (16/214, 7.5%), depression (16/214, 7.5%), motor function (12/214, 5.6%), and participation in life (12/214, 5.6%). VR treatment for cognition, pain, anxiety, and depression was effective (all P< ConclusionsVR in nursing has positive effects-relieving patients' pain, anxiety, and depression and improving cognitive function-despite the included studies' limited quality. However, applying VR in nursing to improve patients' motor function, balance, memory, and attention remains controversial. Nursing researchers need to further explore the effects and standard operation protocols of VR in clinical practice, and more high-quality research on VR in nursing is needed. 
546 |a EN 
690 |a Information technology 
690 |a T58.5-58.64 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n JMIR Serious Games, Vol 11, Pp e52022-e52022 (2023) 
787 0 |n https://games.jmir.org/2023/1/e52022 
787 0 |n https://doaj.org/toc/2291-9279 
856 4 1 |u https://doaj.org/article/e1a0ba906c4e45e5bee4b11b0276eba2  |z Connect to this object online.