Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial

BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. ObjectiveIn this study, we a...

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Main Authors: James Altunkaya (Author), Michael Craven (Author), Sinéad Lambe (Author), Ariane Beckley (Author), Laina Rosebrock (Author), Robert Dudley (Author), Kate Chapman (Author), Anthony Morrison (Author), Eileen O'Regan (Author), Jenna Grabey (Author), Aislinn Bergin (Author), Thomas Kabir (Author), Felicity Waite (Author), Daniel Freeman (Author), José Leal (Author)
Format: Book
Published: JMIR Publications, 2022-11-01T00:00:00Z.
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042 |a dc 
100 1 0 |a James Altunkaya  |e author 
700 1 0 |a Michael Craven  |e author 
700 1 0 |a Sinéad Lambe  |e author 
700 1 0 |a Ariane Beckley  |e author 
700 1 0 |a Laina Rosebrock  |e author 
700 1 0 |a Robert Dudley  |e author 
700 1 0 |a Kate Chapman  |e author 
700 1 0 |a Anthony Morrison  |e author 
700 1 0 |a Eileen O'Regan  |e author 
700 1 0 |a Jenna Grabey  |e author 
700 1 0 |a Aislinn Bergin  |e author 
700 1 0 |a Thomas Kabir  |e author 
700 1 0 |a Felicity Waite  |e author 
700 1 0 |a Daniel Freeman  |e author 
700 1 0 |a José Leal  |e author 
245 0 0 |a Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial 
260 |b JMIR Publications,   |c 2022-11-01T00:00:00Z. 
500 |a 1438-8871 
500 |a 10.2196/39248 
520 |a BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. ObjectiveIn this study, we aimed to estimate the potential economic value of gameChange for the UK National Health Service (NHS) and establish the maximum cost-effective price per patient. MethodsUsing data from a randomized controlled trial with 346 patients with psychosis (ISRCTN17308399), we estimated differences in health-related quality of life, health and social care costs, and wider societal costs for patients receiving virtual reality therapy in addition to treatment as usual compared with treatment as usual alone. The maximum cost-effective prices of gameChange were calculated based on UK cost-effectiveness thresholds. The sensitivity of the results to analytical assumptions was tested. ResultsPatients allocated to gameChange reported higher quality-adjusted life years (0.008 QALYs, 95% CI -0.010 to 0.026) and lower NHS and social care costs (-£105, 95% CI -£1135 to £924) compared with treatment as usual (£1=US $1.28); however, these differences were not statistically significant. gameChange was estimated to be worth up to £341 per patient from an NHS and social care (NHS and personal social services) perspective or £1967 per patient from a wider societal perspective. In patients with high or severe anxious avoidance, maximum cost-effective prices rose to £877 and £3073 per patient from an NHS and personal social services perspective and societal perspective, respectively. ConclusionsgameChange is a promising, cost-effective intervention for the UK NHS and is particularly valuable for patients with high or severe anxious avoidance. This presents an opportunity to expand cost-effective psychological treatment coverage for a population with significant health needs. Trial RegistrationISRCTN Registry ISRCTN17308399; https://www.isrctn.com/ISRCTN17308399 International Registered Report Identifier (IRRID)RR2-10.1136/bmjopen-2019-031606 
546 |a EN 
690 |a Computer applications to medicine. Medical informatics 
690 |a R858-859.7 
690 |a Public aspects of medicine 
690 |a RA1-1270 
655 7 |a article  |2 local 
786 0 |n Journal of Medical Internet Research, Vol 24, Iss 11, p e39248 (2022) 
787 0 |n https://www.jmir.org/2022/11/e39248 
787 0 |n https://doaj.org/toc/1438-8871 
856 4 1 |u https://doaj.org/article/e5dbfaa6b8ef4e4aae4812c689abf62b  |z Connect to this object online.