Development of Android-based Listening Practice Application (FunNy-Fun&Handy) with Popular Culture Topic as An Innovative Learning Media

This research aims to develop an Android-based application as a learning medium for student exercises containing audio on popular cultures to practice their English listening skills. This research method used research and development with the ADDIE model, namely Analysis, Design, Development, Implem...

Full description

Saved in:
Bibliographic Details
Main Authors: Sisila Fitriany Damanik (Author), Nazlah Syahaf Nasution (Author), Juli Rachmadhani Hasibuan (Author), Immanuel Prasetya Gintings (Author)
Format: Book
Published: LPPM Universitas Pendidikan Mandalika, 2023-12-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_e6660ee05fa34073b81f3900d326b0e4
042 |a dc 
100 1 0 |a Sisila Fitriany Damanik  |e author 
700 1 0 |a Nazlah Syahaf Nasution  |e author 
700 1 0 |a Juli Rachmadhani Hasibuan  |e author 
700 1 0 |a Immanuel Prasetya Gintings  |e author 
245 0 0 |a Development of Android-based Listening Practice Application (FunNy-Fun&Handy) with Popular Culture Topic as An Innovative Learning Media 
260 |b LPPM Universitas Pendidikan Mandalika,   |c 2023-12-01T00:00:00Z. 
500 |a 2442-7667 
500 |a 10.33394/jk.v9i4.9251 
520 |a This research aims to develop an Android-based application as a learning medium for student exercises containing audio on popular cultures to practice their English listening skills. This research method used research and development with the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. Data was collected using a questionnaire for validators. A questionnaire was used to collect data for the application, material, and learning practitioner. In the development stage, the validators declare that this product was very valid and practical. It was shown that the scores given by the English lecturers were 91,4 and 90,4, and the Programmer validator gave it 94. Meanwhile, the average score collected from the practical sheet was 90. After the digital listening application was revised and evaluated, this product was stated as effective, showing that 4 students were in the B2-Upper Intermediate level, 12 students are in C1-Advance, 8 students were in C2-Proficient and no more students in the intermediate level. This app was appropriate for students to use as a platform to practice their listening skills outside the class. 
546 |a EN 
546 |a ID 
690 |a android-based application 
690 |a learning by practice 
690 |a listening skills 
690 |a innovative learning media. 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Jurnal Kependidikan, Vol 9, Iss 4, Pp 1206-1217 (2023) 
787 0 |n https://e-journal.undikma.ac.id/index.php/jurnalkependidikan/article/view/9251 
787 0 |n https://doaj.org/toc/2442-7667 
856 4 1 |u https://doaj.org/article/e6660ee05fa34073b81f3900d326b0e4  |z Connect to this object online.