The role of disposition to critical thinking in digital game-based learning

The relationship between the development of 21st-century skills and game-based learning is a field to explore. Among the 21-st century skills, critical thinking is one of the most analyzed skills. This study aims to deepen the relationship between learning and disposition to critical thinking (DCT)...

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Main Authors: Manuel Gentile (Author), Giuseppe Città (Author), Salvatore Perna (Author), Alessandro Signa (Author), Valentina Dal Grande (Author), Simona Ottaviano (Author), Dario La Guardia (Author), Mario Allegra (Author)
Format: Book
Published: Serious Games Society, 2019-09-01T00:00:00Z.
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042 |a dc 
100 1 0 |a Manuel Gentile  |e author 
700 1 0 |a Giuseppe Città  |e author 
700 1 0 |a Salvatore Perna  |e author 
700 1 0 |a Alessandro Signa  |e author 
700 1 0 |a Valentina Dal Grande  |e author 
700 1 0 |a Simona Ottaviano  |e author 
700 1 0 |a Dario La Guardia  |e author 
700 1 0 |a Mario Allegra  |e author 
245 0 0 |a The role of disposition to critical thinking in digital game-based learning 
260 |b Serious Games Society,   |c 2019-09-01T00:00:00Z. 
500 |a 10.17083/ijsg.v6i3.316 
500 |a 2384-8766 
520 |a The relationship between the development of 21st-century skills and game-based learning is a field to explore. Among the 21-st century skills, critical thinking is one of the most analyzed skills. This study aims to deepen the relationship between learning and disposition to critical thinking (DCT) in the context of Serious Games (SGs). In particular, starting from the evidence of previous work, that highlighted a positive effect of the DCT on game performance, this study analyzes how the DCT also affects the explicit learning gained by the players. This work highlights that the DCT has a crucial role in explicit knowledge acquisition and how the improvement of game performance is a direct consequence of DCT through a path analysis methodology. 
546 |a EN 
690 |a Spaced Learning 
690 |a Disposition to Critical Thinking 
690 |a Serious Game 
690 |a Education 
690 |a L 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
690 |a Computer software 
690 |a QA76.75-76.765 
655 7 |a article  |2 local 
786 0 |n International Journal of Serious Games, Vol 6, Iss 3 (2019) 
787 0 |n http://journal.seriousgamessociety.org/index.php/IJSG/article/view/316 
787 0 |n https://doaj.org/toc/2384-8766 
856 4 1 |u https://doaj.org/article/eb7e7d1bf17a4d01aae5e95c4914d60c  |z Connect to this object online.